Games as Story Machines


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niklinna

satisfied?
Are you able to give us a brief summary?
It's basically about how (mostly computer) games, particularly those like Animal Crossing and Stardew Valley, just replicate work, except it isn't work because there's no obligation to do it, and goes from there into utilitarian objects vs. art and stuff. It's not long, and you can watch at 1.25x. :)

Oh you meant the Warcraft video! That's about how people optimizing the crap out of everything have ruined games for themselves and whoever else is playing the same game (MMOs in particular, but not just).
 
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