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Gaming W/Jemal - FinalFantasy D&D (Going Again!)

Jemal

Adventurer
Warlocklord - Looks good.

Darimaus - I'll go with Small size, but leave the speed at normal human. Kids tend to be quick and energetic.
 

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Thaedrus

First Post
Jemal
[sblock]Weapon, I would prefer some interesting brass knuckles that would stack with my monks unarmed damage. Can't remember what they are called at the moment. Armor, anything that a ninja could use, and still be sneaky/fast. Powers, balanced.[/sblock]
 

TheMagician

First Post
Sorry I haven't posted in a while, but, my finals ended a week or so ago, and I've been busy with volunteer work as of late.

Jemal, do you want my character sheet posted?
I was thinking that a sorcerer would fit the summoning theme best, he'd be very focused on summonings if most of his spells concern them.

Also, will the Summon Monster series (I'll probably be using a lot of these :p ) be just the default monster list from the PHB or do you want to add some fun stuff to it, like chocobos or something.
 

WarlockLord

First Post
[sblock=Jemal]

Human Warrior Skeleton
Medium Undead

Hit Dice: 1d12+2 (8 hp)
Initiative: +9
Speed: 40 ft. (8 squares)
Armor Class: 16 (+1 Dex, +2 natural, +3 studded leather), touch 11, flat-footed 15)
Base Attack/Grapple: +0/+1
Attack: Greatsword +3 melee (2d6+4/18–20) or claw +3 melee (1d4+3)
Full Attack: Greatsword +3 melee (2d6+4/18–20) or 2 claws +3 melee (1d4+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: — — —
Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 13, Dex 13, Con —, Int —, Wis 10, Cha 1 Str 17, Dex 17, Con —, Int —, Wis 10, Cha 1
Feats: Improved Initiative
Alignment: Always neutral evil
Possessions: Greatsword, studded leather

Caitan's cannon fodder. He has 20 of them, a mummy (just the normal one, but with +4 to strength and initiative, a 10-foot speed bonus, and +2 hit points per hit die), and some more if needed. (I might post more later.)

[/sblock]
 


Caros

First Post
Good news!

Well, kinda! We just got our new internet put into the house. Completely skipped my mind that our old bill ran out before we got back, had to wrangle them in and this was the earliest it fit. I have interweb again tho!

Jemal is away for the next 2 days(I believe) with family matters, and will be picking up as soon as he gets back. I am to say 'sorry for the delay folks' ^_^;

In the meantime I'll scrawl down something to keep the thread moving. Yay me =/
 


Jemal

Adventurer
Yeah, the one week I was supposed to be away turned into 2, sorry guys. I'm back now, just catching up on all my stuff here, and I'll post an IC update soon. As for OOC stuff...

Thaedrus - Gotcha. Can do, easy.

TheMagician - Don't post the sheet yet, as I haven't decided on what level you'll be joining at. Start working something up, maybe with lvl 12 as the template for now, and I'll tell you what to increase it to when the other PCs get closer to the meeting point.
As for the summoning, I'll think up some cool stuff. I'm thinking chocobo would be an acceptable Summon Monster. (They replace Horses for normal riding, so the 'mount' spell would summon chocobo's instead of horses). As a higher lvl summon, it could even be some sort of bigger/fighting chocobo that can deal damage (or perhaps a stampeede).

Warlocklord - looks good.

Caros - Thnx.
 


Brother Allard

First Post
Jemal: are we to understand that William is talking about Aluf? Leo had initially asked Aluf to "escort" the caravan, I don't believe he mentioned leading it.

Am I confused, or did Leo "forget to mention" that part?
 

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