Jemal
Adventurer
Specific Questions:
Your characters will be some of the most powerful mortals around, it's more than likely that you at least have a working understanding of the planes, MAYBE some of you have visited (Most likely transitional planes, ie astral/ethereal, maybe something further out).
No problem with planar knowledge, but unless part of your character's 'thing' is travelling to or interacting with other planes (A planeswalker, Thaumaturge, etc.), leaving the prime is probably a big deal.
How planar-savvy will/should the characters be at the begining of this, Jemal? Almost completely green primes might be fun to play (gives a nice sense of wonder).
Your characters will be some of the most powerful mortals around, it's more than likely that you at least have a working understanding of the planes, MAYBE some of you have visited (Most likely transitional planes, ie astral/ethereal, maybe something further out).
No problem with planar knowledge, but unless part of your character's 'thing' is travelling to or interacting with other planes (A planeswalker, Thaumaturge, etc.), leaving the prime is probably a big deal.