Alright, Posting was delayed but I'm working on it today, so it will be up before I go to bed.
Shayuri - To answer your questions, Yes you can roam, but the Cube itself has to stay near the portal.
And yes there likely would be Druidic relics/writings around, as there would relics of all sorts, this being basically the 'capital' of humanoid civilization on the Prime. If something had been posted earlier I would've allowed more to come of it, but the city scene has been stagnant, nothing's really happening so I'm ending this section. I'll have Setis find something, but it won't be anything really big(Probably). Better luck next time.
On a related note, as this IS an Epic campaign, I hope for some input from the players and their characters as to how the world is shaped and what important things may be happening.. I don't mean that I want you designing encounters or telling the story, but your characters are some of the most powerful/important beings in the world, nexus' of power around whom things tend to happen. Don't just wait for them to happen. And don't be afraid to insert stuff, unless you start making huge changes, I'll be able to work it in - I'm adaptive if nothing else, and I really enjoy when Players have ideas that make me change something in the game.
Shayuri's question just now, for example, is the kind of thing I was hoping for - showing initiative, just a bit late this time. Who knows though, what Setis finds could turn out to be an important part of the plot - And I hadn't even planned on putting it into the game until now.
Important Information:
With that in mind, After each section/chapter/combat, or after a particularly good role playing stint, I will be giving Fate Points to characters who I feel did something noteworthy (Keeping in mind that they ARE Epic, and thus held to a different level of 'noteworthy' than most), or that helped to advance the story. VERY Occasionally, I will give a Fate point out of order just b/c somebody did something TRULY EPIC that needs rewarding.
Fate points will have several uses, primary among them being that once a character has accumulated 5 or more, they will be able to start unlocking powers simliar to Divine Beings.
Other uses:
Fate points can be used (Temporary, regenerating when a character rests) to gain a reroll (Like the clerical luck domain), or to have something happen that the Player wants to happen (Within reason, and provided it is not against the good of the story) IE A player could use it to 'find' a clue when he's stuck on a puzzle, or discover a weakness in an apparently unbeatable foe.
Fate points can be permanently spent (Burnt) to do one of the following:
Cast Wish or Miracle as a full-round action without spending XP. (DM still has final say, but I will be much more lenient on Wishes used like this, since Fate is a very powerful resource.)
Gain half a level of XP.
Gain a Non-epic Magical Item *can be added on to a current Item if slot is required*. (DM has final say on allowed Items. If i disallow the item you will retain the Fate point)
So basically you can keep them and build up towards 'divine' power (rather an alternative to Divine Power.
), or expend them to increase your Mortal powers or make your life a little easier.
*All of this information will be edited into the main Post.*
Characters who've earned a Fate point for the City Scene.
Setis, Elle