It's not done yet...but here's a WIP for my shapeshifting-themed character.
I still haven't quite made up my mind between this and the Monk/Scout blend. I suspect the shapechanger has a better damage/AC potential...but maybe not by much. At epic level Skirmish is super-easy to do, and can do gobs of damage. That said...I've always had a soft spot in my withered, black heart for shapeshifting...so here he is.
Mechanically he's designed to have an option between standing and fighting with Flurries or natural attacks, or engaging in hit and run. Jemal might flinch that I gave him an 18 in Dex, since that score will change as he shifts forms...but it was necessary to qualify for epic Deflection feats without requiring dependence on Enhancement bonuses. Besides, the only two scores that are NECESSARY to bump on this are Wisdom and Constitution, so I had "extra" points to assign anyway.
By bumping Ranger level up to 8, I managed to include Cloud Giants into his panoply of forms, which is probably gonna be his favorite. A Huge giant with 20 Monk levels makes the gods cry. The book doesn't even list Monk unarmed damage for Huge, but I estimate it at 6d8. Strength mods are +24 for racial, then the +18 for class, inherent and enhancements, for a grand total of Str of 52. So... +53 to hit, 6d8+26 damage. With a flurry of blows, that ain't bad.
Admittedly, not GREAT either, but I'm just working from the SRD for forms here.
His stunning blow is oddly high DC too. I was thinking very seriously of pumping it to 50ish with feats and seeing if it's a viable tactic at epic levels.
[sblock=Shapeshifter]Name: ?
Human Monk 20 / Ranger (Wildshape variant) 8 / Master of Many Forms 10 / Warshaper 2
Height: ? Weight: ?
Hair: ? Eyes: ? Age: ?
Description:
Str 28 +4 class +4 inherent +10 enh
Dex 35 +2 level +5 inherent +10 enh
Con 34 +1 level +5 inherent +4 class +6 enh
Int 12
Wis 40 +7 level +5 inherent +10 enh
Cha 14
AC: 62 (10 + 15wis + 12 dex + 5 mon +10 nat +10 def), Touch 48, FF 50
Fort: +31
Ref: +31
Will: +30
Hit Points: 8+39d8 +480
Move: 90'
Init: +16
Base Attack: +27/+22/+17
Feats:
-------
1 Alertness
1 Dodge
B Tracking
B Stunning Fist (DC45,25/day)
B Deflect Arrows
3 Combat Reflexes
B Endurance
6 Improved Initiative
B Improved Trip
9 Mobility
12 Spring Attack
15 Flyby Attack
18 Weapon Finesse
21 Exceptional Deflection
24 Infinite Deflection
27 Fast Healing
30 Improved Ki Strike
33 Spellcasting Harrier
36 Magical Beast Wild Shape
39 Dragon Wild Shape
Race Traits: Human
---------------
Extra Feat
Extra Skill Point
Etc
Class Traits:
-----------------
Ranger
Favored Enemies
- Evil Outsiders +4
- Good Outsiders +2
Track
Wild Empathy
Endurance
Animal Companion (Druid Level 4)
Wild Shape 3/day (Small or Medium only)
Woodland Stride
Swift Tracker
Monk
Bonus Feats
- Stunning Fist
- Deflect Arrows
- Improved Disarm
Flurry of Blows
Unarmed strike
Improved Evasion
Still Mind (+2 Will vs enchantments)
Ki Strike (Magic, Lawful, Adamantine, Epic)
Slow Fall any distance
Purity of Body (immune to disease)
Wholeness of Body (heal by class level dmg 1/day)
Diamond Body (Immune to poison)
Abundant Step (dimension door 1/day)
Diamond Soul (SR30)
Quivering Palm (Death strike)
Timeless Body (stops aging)
Tongue of Sun and Moon (communicate verbally in any language)
Empty Body (Ethereal 1rnd/lvl)
Perfect Self (Outsider type, DR 10/magic)
Master of Many Forms
Improved Wildshape 13/day (gargantuan through dimunitive, up to 18HD)
- Humanoid, Monstrous Humanoid, Giant, fey, vermin, abberation, plant, ooze, elemental, dragon
Shifters Speech
Fast Wildshape
Extraordinary Wildshape
Evershifting Form
Warshaper
Morphic Immunities (Stuns, crits)
Morphic Weapons (+1 size level natural weapons)
Morphic Body (+4 str, +4 Con)
Skills 88r+120m+60mmf+8ws
Balance 10r
Disguise 20r
Climb 15r
Concentration 10r
Handle Animal 5r
Hide 27r
Jump 15r
Knowledge: Arcana
Knowledge: Dungeoneering 1r
Knowledge: Geography 1r
Knowledge: Nature 24r
Listen 27r
Move Silently 27r
Sense Motive 20r
Spot 27r
Survival 14r
Swim 13r
Tumble 20
Languages: Common, Giant
Equipment
Cash: 489,500
Unity of Threes: Amulet of Mind, Body, and Spirit - 3.779
- +10 Natural Armor, 2mil
- +10 Epic Wisdom, 1.5mil
- +5 Mighty Fists, .225
- +6 Constitution, 54k
Straps of Strength and Speed, 2.5mil
- +10 Strength, 1mil
- +10 Dexterity, 1.5mil
Uber-Ring, 5.26
- Universal Energy Immunity, 2.16
- Epic Protection +10, 2.5
- Ironskin, .6
- Spell Turning, .147420
Vest of Epic Resistance +10, 1mil
Bracers of Armor +8, 64k
Boots of Teleportation, 49k
Third Eye of Concealment, 120k
Tomes,
- +4 Strength, 110,000
- +5 Dexterity, 137,500
- +5 Wisdom, 137,500
- +5 Constitution, 137,500[/sblock]