Reaper Steve
Explorer
I picked up Gamma World Friday night! The store I bought it from sold out of all 12 copies it ordered that day.
I love it... I'm amazed at how the 4E rules can be boiled down into such a concisely presented book. It is a streamlined version of 4E (no charges, delays, readies; second wind is a MINOR for everyone; weapon categories instead of specific stats for each; etc)... which is perfect for Gamma World. Opportunity attacks and other immediate reactions/interrupts still exist. Honestly, I'd like to give D&D a try using the Gamma World skinnyness!
Saturday I helped 4 guys make characters and I ran them through the first encounter. (We planned for more, but the super intense Castle Ravenloft game beforehand ate into our time.)
The characters were:
A Hypercognitive Plant (who had to leave after the first round. Turns out the brainiac vegetation didn't have the 'spine' for combat!)
An Electrokinetic Gravity Controller (never used his mutation)
A Telekinetic Swarm of Rats with a Rubbery Skeleton, giving it Reach 1 and overcharged Resist 10... it was awesome! It all went together so well, he was untouchable!
And the real star of the show: A Radioactive Mind Coercer with Stink Glands!
------Encounter Spoilers--------
(too much for spoiler tags and this encounter is a free preview at Wizards anyway, so I'm not gonna sweat it--you've been warned!)
Only after all the players placed their tokens on the map did 'Stinky' (as we dubbed him) realize that his powerful funk affected all creatures, including allies, so their was a mad scramble to get away from him! He used his stink glands to good effect against a porker for a few turns, but couldn't prevent the other one from knocking the Electrokinetic into the Radioactive Crater. The combination of porker flail, fall, and radiation left him dying... uh-oh. But wait, Stinky was radioactive and had Resist 15 radiation, so he leapt into the pit (using gavity control to land on his feet) to save his companion. Unfortunately, the ongoing radiation damage killed Electro-boy before Stinky could climb out with him. Heroic, yet tragic... the ongoing 8 radiation took him to exactly negative bloodied. I offered to let it do one less point of damage so he wouldn't die since they were playing awesomely and he missed using second wind as a minor, but he was out of time and needed to leave, so he let his character die. It was worth it for the story!
Stinky emerged from the pit to find the Swarm of Rats holding its own against the remaining porker and badder. Using clever teamwork and forced movement from Stinky's powerful funk and a Telekinetic Push from the Rats, the Heroes posistioned the foes just right for Stinky to overcharge his stink glands and purge them in one foul blast of poison wind! Both foes were already at single digit HP, so Stinky's gas was literally lethal to them! We couldn't stop laughing! The crude humor was already out of control from Sttinky in the first place and additive to the 3 foul belches that the porkers unleashed during the game... ending the encounter with a lethal blast of ass was over the top! It really seemed like these characters were purpose built to synergize with the encounter, but it was purely a mad dose of randomness!
So two survivors decided to go back to the village to round up some more mutant freaks before trying to enter the tower proper... to be continued!
I highly recommend GW. I think it would be fun to run Encounters style (1-2 encounters every so often) even if it doesn't take a prominent spot in your game rotation. I also think that it will be a great gateway to D&D, maybe moreso than the Red Box. Since character generation is random, fast, and fun, new players don't have to make uninformed decisions to build a character. And if my first encounter is any indication, the game is light and zany and encourages laughs, which is a great draw.
Sign up for GW Game Day at your FLGS on the 23rd if you haven't done so!
RS
I love it... I'm amazed at how the 4E rules can be boiled down into such a concisely presented book. It is a streamlined version of 4E (no charges, delays, readies; second wind is a MINOR for everyone; weapon categories instead of specific stats for each; etc)... which is perfect for Gamma World. Opportunity attacks and other immediate reactions/interrupts still exist. Honestly, I'd like to give D&D a try using the Gamma World skinnyness!
Saturday I helped 4 guys make characters and I ran them through the first encounter. (We planned for more, but the super intense Castle Ravenloft game beforehand ate into our time.)
The characters were:
A Hypercognitive Plant (who had to leave after the first round. Turns out the brainiac vegetation didn't have the 'spine' for combat!)
An Electrokinetic Gravity Controller (never used his mutation)
A Telekinetic Swarm of Rats with a Rubbery Skeleton, giving it Reach 1 and overcharged Resist 10... it was awesome! It all went together so well, he was untouchable!
And the real star of the show: A Radioactive Mind Coercer with Stink Glands!
------Encounter Spoilers--------
(too much for spoiler tags and this encounter is a free preview at Wizards anyway, so I'm not gonna sweat it--you've been warned!)
Only after all the players placed their tokens on the map did 'Stinky' (as we dubbed him) realize that his powerful funk affected all creatures, including allies, so their was a mad scramble to get away from him! He used his stink glands to good effect against a porker for a few turns, but couldn't prevent the other one from knocking the Electrokinetic into the Radioactive Crater. The combination of porker flail, fall, and radiation left him dying... uh-oh. But wait, Stinky was radioactive and had Resist 15 radiation, so he leapt into the pit (using gavity control to land on his feet) to save his companion. Unfortunately, the ongoing radiation damage killed Electro-boy before Stinky could climb out with him. Heroic, yet tragic... the ongoing 8 radiation took him to exactly negative bloodied. I offered to let it do one less point of damage so he wouldn't die since they were playing awesomely and he missed using second wind as a minor, but he was out of time and needed to leave, so he let his character die. It was worth it for the story!
Stinky emerged from the pit to find the Swarm of Rats holding its own against the remaining porker and badder. Using clever teamwork and forced movement from Stinky's powerful funk and a Telekinetic Push from the Rats, the Heroes posistioned the foes just right for Stinky to overcharge his stink glands and purge them in one foul blast of poison wind! Both foes were already at single digit HP, so Stinky's gas was literally lethal to them! We couldn't stop laughing! The crude humor was already out of control from Sttinky in the first place and additive to the 3 foul belches that the porkers unleashed during the game... ending the encounter with a lethal blast of ass was over the top! It really seemed like these characters were purpose built to synergize with the encounter, but it was purely a mad dose of randomness!
So two survivors decided to go back to the village to round up some more mutant freaks before trying to enter the tower proper... to be continued!
I highly recommend GW. I think it would be fun to run Encounters style (1-2 encounters every so often) even if it doesn't take a prominent spot in your game rotation. I also think that it will be a great gateway to D&D, maybe moreso than the Red Box. Since character generation is random, fast, and fun, new players don't have to make uninformed decisions to build a character. And if my first encounter is any indication, the game is light and zany and encourages laughs, which is a great draw.
Sign up for GW Game Day at your FLGS on the 23rd if you haven't done so!
RS
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