hero4hire said:re: Gun Monkey's Dual Guns.
The intent was for him to have to be disarmed twice for him to fully lose the device.
This was based on Steve Kenson's advice about two weapons and deemed by me to be balanced for a feat.
To call it a Alternate Power is a misnomer as it was intended to be a Power Feat and was described as such. (Me overlooking that it was called an Alternate Power is my fault entirely).
I still think it is balanced for a feat (one time immunity to a specific disarm).
RGA said:I think I would have tried doing it a different way, something like "must be successfully disarmed twice" which might be a one point feat or "immunity to disarm limited to once per adventure"
That doesn't seem to be exactly what Kenon's saying, though. He seems to be saying that, if you have two weapons and use that as the SFX for a John Woo-esque Autofire Damage effect, then a Power Feat would make it so that a Disarm attempt would remove one of the two weapons (and leave you with a non-Autofire Damage effect), and a second would be required to completely disarm you.hero4hire said:re: Gun Monkey's Dual Guns.
The intent was for him to have to be disarmed twice for him to fully lose the device.
This was based on Steve Kenson's advice about two weapons and deemed by me to be balanced for a feat.
To call it a Alternate Power is a misnomer as it was intended to be a Power Feat and was described as such. (Me overlooking that it was called an Alternate Power is my fault entirely).
I still think it is balanced for a feat (one time immunity to a specific disarm).
Hand of Vecna said:That doesn't seem to be exactly what Kenon's saying, though. He seems to be saying that, if you have two weapons and use that as the SFX for a John Woo-esque Autofire Damage effect, then a Power Feat would make it so that a Disarm attempt would remove one of the two weapons (and leave you with a non-Autofire Damage effect), and a second would be required to completely disarm you.
So (assuming that is what he means), Gun Monkey could have a PF on his Standard Autofire Gun for the "Disarm me once, no Autofire, disarm me twice, no guns at all" thing.... but, adding those Alternate Powers/Setting (different types of ammo, I'm assuming) in it complicates things a bit, as it means that with one disarm, GM would have his non-Autofire Gun, but so would the disarming foe. :\
hero4hire said:re: Gun Monkey's Dual Guns.
The intent was for him to have to be disarmed twice for him to fully lose the device.
This was based on Steve Kenson's advice about two weapons and deemed by me to be balanced for a feat.
To call it a Alternate Power is a misnomer as it was intended to be a Power Feat and was described as such. (Me overlooking that it was called an Alternate Power is my fault entirely).
.
hero4hire said:Well it appears that I dont suck SO bad as I found an e-mail catching this and asking Bront to change it to a Power Feat.
Now the fact that that I asked a year ago and never checked back to see if it was done DOES make me suck a bit...Just not as bad as I thought.