Qik
First Post
Hmm. Second question first: while I can think of situations where I'd like to benefit from allowing a combination of archetypes which conflict later on down the line as long as one commits to avoiding that point of conflict, I don't see that getting approved for LPF. I take that rule for archetype use to be a balance issue, in that the developers are conscious of what conflicts with what in an effort to prevent overpowerful combinations (although a brief visit to the Paizo boards suggests that the developers may not be so considerate at times...). With that in mind, I'd be hesitant to get on board with allowing archetypes which have any kind of conflict, even though I can empathize with why you'd want to do it in this instance.
I'd be hesitant with approving the Trophy Hunter, too, for similar reasons (which you yourself expressed). The ol' Can of Worms theory.
On the plus side, the Trapper at least stacks with the Guide and the Freebooter.
Too bad the Crypt Breaker doesn't stack with the Vivisectionist, otherwise you could keep your sneak attack progression going.
The poor Rogue is increasingly rendered obsolete at every turn...
I'd be hesitant with approving the Trophy Hunter, too, for similar reasons (which you yourself expressed). The ol' Can of Worms theory.
On the plus side, the Trapper at least stacks with the Guide and the Freebooter.
Too bad the Crypt Breaker doesn't stack with the Vivisectionist, otherwise you could keep your sneak attack progression going.
The poor Rogue is increasingly rendered obsolete at every turn...
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