fuindordm
Adventurer
In earlier editions, if you forget a bonus or penalty to a roll then the modifier is wrong by a little bit, which probably doesn't matter too much.
In 5E it is a little more important to keep track of possible sources of advantage/disadvantage, because they are potent modifiers to the roll and because they can cancel each other out (and often do).
So with that in mind, I went through the PH and collected all the class abilities and common situations that could grant advantage on attack rolls or impose disadvantage on attack rolls. I think this will help me when I get around to running a game, and I hope it helps all of you.
ADVANTAGED ATTACK ROLLS:
1. Target can't see you
5. Target is stunned (e.g. from Monk attack)
6. You are mounted (with feat)
7. Target is flat-footed and you are Assassin
DISADVANTAGED ATTACKS (this set is more eclectic)
1. Target is dodging (easy!)
2. You cannot see target (you are blind, or target is invisible, hidden, or has Blur)
3. You are frightened of target
4. You are poisoned (or sickened from a magical effect such as Contagion or Eyebite)
5. You are restrained or prone (suprisingly, being grappled doesn't give disadvantage)
6. (Fighter/Paladin) Goading attack maneuver, compelled duel (disadvantages attacks on targets other than you)
7. (Warlock) Entropic ward
8. You are exhausted (3+ levels)
9. Miscellaneous spells (e.g. Heat Metal on opponent's weapon, Chill Touch on undead)
In 5E it is a little more important to keep track of possible sources of advantage/disadvantage, because they are potent modifiers to the roll and because they can cancel each other out (and often do).
So with that in mind, I went through the PH and collected all the class abilities and common situations that could grant advantage on attack rolls or impose disadvantage on attack rolls. I think this will help me when I get around to running a game, and I hope it helps all of you.
ADVANTAGED ATTACK ROLLS:
1. Target can't see you
- Target is blind
- You are hidden
- You are invisible
- Ally uses Help action in place of attack
- (Barbarian with wolf totem, several monsters and NPCs) Pack Tactics with ally adjacent to target
- (Fighter) Distracting strike maneuver (for ally)
- (Fighter) Feinting attack maneuver (for self)
- Target is grappled by you (with feat)
- Target is restrained
- Target is prone
5. Target is stunned (e.g. from Monk attack)
6. You are mounted (with feat)
7. Target is flat-footed and you are Assassin
DISADVANTAGED ATTACKS (this set is more eclectic)
1. Target is dodging (easy!)
2. You cannot see target (you are blind, or target is invisible, hidden, or has Blur)
3. You are frightened of target
4. You are poisoned (or sickened from a magical effect such as Contagion or Eyebite)
5. You are restrained or prone (suprisingly, being grappled doesn't give disadvantage)
6. (Fighter/Paladin) Goading attack maneuver, compelled duel (disadvantages attacks on targets other than you)
7. (Warlock) Entropic ward
8. You are exhausted (3+ levels)
9. Miscellaneous spells (e.g. Heat Metal on opponent's weapon, Chill Touch on undead)
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