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Mesh Hong

First Post
I have an alternate proposal for your Bone Dragon, depending on how much of a threat you want it to be. This is based off your design goal and Spormines creature.

From looking at your party set up they don’t seem to have much in the way of healing (I am used to a 6 man group containing a cleric, paladin, tac warlord and an infernal warlock that hands out lots of temp HPs), but only you can tell if a creature is too much for them to handle.

Bone Dragon Level 9 Solo Skirmisher
Huge Natural Magical Beast (undead) XP 2,000

Initiative +11 Senses Perception +11, darkvision
Aura of Cling Ice (cold, activates when first bloodied) aura 5; All undead
allies inside aura gain 15 resist against all damage except radiant
HP 376; Bloodied 188; see Explosion of Shattered Bone
AC 25; Fortitude 21, Reflex 24, Will 23
Immune disease, poison;
Resist 15 necrotic, 15 cold; Vulnerable 10 radiant
Saving Throws +5
Speed 6, fly 8 (clumsy)
Action Points 2

:bmelee: Raking Claws (Standard; at-will)
2 attack against the same target; attack +12 vs. AC; 1d6+5 damage

:melee: Chilling Bite (Standard; at-will) necrotic, cold
Reach 2; attack +14 vs. AC; 2d8+5 necrotic damage; on hit target is
slowed and takes 5 ongoing cold damage (save ends both)

:melee: Aggressive Assault (Standard; recharge :4::5::6:)
Bone Dragon makes 2 raking claw attacks against different targets and a
Chilling Bite attack

:melee: Tail Slap (Immediate Reaction; at-will) hit by melee attack
When hit by a melee attack Bone Dragon may make the following attack
against its aggressor as an immediate reaction; reach 2; attack +12 vs.
Fortitude; 1d6+3 damage; on hit target is pushed 2 squares; hit or miss
Bone Dragon may shift 2 squares after making this attack

:close: Unholy Fear (Standard; encounter) fear
Burst 5; attack +12 vs. Will; on hit target is stunned until the end of their
next turn, aftereffect target takes a -2 penalty to attack (save ends)

:close: Breath of Cold Death (Standard; recharge 56) necrotic, cold
Close blast 5; attack +12 vs. Reflex; 3d8+5 necrotic and cold damage; on
miss half damage

:close: Explosion of Shattered Bone (Immediate Reaction) when first bloodied
When first bloodied the Bone Dragons wings, tail and bone spines along its
back explode in a shower of necrotic energy and bone fragments as an
immediate free reaction; burst 10; attack +12 vs. Reflex; 2d6+3 necrotic
damage; hit or miss 10 Cold Claw Skeletons rise from the bone fragments
in any free space within burst (but cannot appear adjacent to a PC); after
this reaction Bone Dragon takes a -2 penalty to AC, cannot fly, loses the
use of its Tail Slap attack and gains its Aura of Clinging Ice

Headband of Resilience (Immediate Interrupt; encounter) necrotic
When Bone Dragon is subject to a status effect it may make a saving
throw to negate the effect as an immediate interrupt action

Alignment Chaotic Evil Languages common, draconic
Skills Arcana +10, Diplomacy +13, Dungeoneering +11, Intimidate +13
Str 16 (+7) Dex 20 (+9) Wis 14 (+6)
Con 14 (+6) Int 12 (+5) Cha 18 (+8)
Equipment Headband of Resilience

-----------------------------------------------------------------------------------

New item:-
Headband of Resilience (head slot, level 8)
Property: Gain a +1 bonus to Will defence
Power:
Resilient Resolve (encounter, immediate interrupt) necrotic
When subject to an ongoing status effect you may make a saving throw
to negate the effect as an immediate interrupt action, you still take any
damage as normal. Whenever you use this ability roll a d20 on the result of
a 1 or a 20 the Headband shatters and all its magics are lost.

-----------------------------------------------------------------------------------

Cold Claw Skeleton Level 8 Minion
Small Natural Animate (undead) XP 0 (see Bone Dragon)

Initiative +9 Senses Perception +4, darkvision
HP 1; a missed attack never damages a minion.
AC 22; Fortitude 20, Reflex 21, Will 18
Immune disease, poison;
Resist 10 necrotic, also see Bone Dragon; Vulnerable 5 radiant
Speed 6

:bmelee: Cold Claw Swipe (Standard; at-will) cold
Attack +13 vs. AC; 10 cold damage; on hit if Skeleton has combat
advantage against the target it is also immobilised (save ends)

Speed of the Dead
Cold Claw Skeleton gains a +2 bonus to hit when making opportunity
attacks

Cold Cunning (Immediate Reaction; at-will) When missed by melee attack
When missed by a melee attack Cold Claw Skeleton may Slide its
aggressor 1 square and then may shift 1 square and an immediate reaction

Alignment Unaligned
Str 16 (+7) Dex 20 (+9) Wis 10 (+4)
Con 10 (+4) Int 3 (+0) Cha 3 (+0)
 
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Sporemine

First Post
Looks good mesh, I dunno if 10 skeletons is going to slow down combat or not, especially with resist 15 all. Theres a good chance that'll negate area damage and make killing them a slowed mess.

Maybe 5 would be better and have another 5 released at death

Kudos

-Sporemine
 

Sporemine

First Post
City Guard
Level 3 Brute
Medium Natural Humanoid
XP 150
Initiative +3
Senses Perception +8
HP 54; Bloodied 27
AC 15; Fortitude 15, Reflex 15, Will 15
Speed 6

:bmelee: Greatsword (Standard; at-will)
+6 Vs. AC, 1d10+3 damage

:ranged: Hand Crossbow (Standard; at-will)
+4 Vs. Reflex, 1d10+3 damage

:melee: Hamstring (Standard; recharge :4::5::6:)
The Guard makes a greatsword attack against the target. If it hits the target is also slowed.

Alignment Lawful Good
Languages Common
Skills Acrobatics +8, Athletics +8, Intimidate +8
Str 14 (+3) Dex 14 (+3) Wis 14 (+3) Con 14 (+3) Int 14 (+3) Cha 14 (+3)
Equipment Heavy sheild, Greatsword, Chainmail

Kudos

-Sporemine
 

Mesh Hong

First Post
I dunno if 10 skeletons is going to slow down combat or not, especially with resist 15 all. Theres a good chance that'll negate area damage and make killing them a slowed mess.

Maybe 5 would be better and have another 5 released at death

With solos I usually try and stay away from on death effects, but yes you could summon some skeletons on death. The problem with that would be that 5 minions wouldn't really be a threat at that point so it probably wouldn't be an exciting end to the combat.

I gave the dragon a range 5 aura that gives resisitance to the skeletons for the specific reason of making them more difficult to wipe out with area attacks, though single target attacks should kill them quite easily. Also they do not gain any resistance to radiant damage so radiant attacks will still cut them down. I also think it won't be that difficult to get the skeletons out of the dragons aura (or the dragon away from the skeleton) it will just require a quick change of tactics.

One thing I havn't done is allow any xp for the additional skeletons. If you wanted you could increase the encounter by one level (to level 10) for XP award only and stick with the same creature stats. Personally I don't think thats necessary, but it is something anyone running it could consider depending on their group.
 

George1972

First Post
As I posted earlier, this villian was in Ravenloft - Jacqueline Montarri

She was "cursed" insofar as her actual head was gone but she could place another's head in it's place and could use the abilities/knowledge of the former owner of said head while she was wearing it.

I would guess that she could use abilities up to her level...but have no clue how to stat her I do believe she was a rouge...... and I plan on have her at level 15 or so

*edit* found out she started as a 5th fighter, but I still need her level 15 and don't see her as a defender.
 
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Rechan

Adventurer
:bmelee: Raking Claws (Standard; at-will)
2 attack against the same target; attack +12 vs. AC; 1d6+5 damage

:melee: Aggressive Assault (Standard; recharge :4::5::6:)
Bone Dragon makes 2 raking claw attacks against different targets and a
Chilling Bite attack
So, the Dragon makes 4 claw attacks (2 against 2 targets) or 2 attacks (1 against 2 targets)?
 

Mesh Hong

First Post
Originally Posted by Mesh Hong
:bmelee: Raking Claws (Standard; at-will)
2 attack against the same target; attack +12 vs. AC; 1d6+5 damage

:melee: Aggressive Assault (Standard; recharge :4::5::6:)
Bone Dragon makes 2 raking claw attacks against different targets and a
Chilling Bite attack

So, the Dragon makes 4 claw attacks (2 against 2 targets) or 2 attacks (1 against 2 targets)?

Sorry if it isn't clear.

1: The Raking Claws attack is 2 attacks against the same target each at +12 vs. AC dealing 1d6+5 damage.

2: The Aggressive Assault attack is a Raking Claws attack against a primary and secondary target, then a Chilling Bite attack against any target. (so yes it is a total of 4 claw attacks, 2 each against 2 targets)

I hope that clear it up.
 

Sporemine

First Post
Here are the unfinished monsters that were requested earlier in the thread. If anybody would like to try this with the monster builder, go ahead.

Unfinished

Quori:

(CR 20) Kalaraq "Eyebinder" quori - nobility and ruling elite [Secrets of Sarlona]
(CR 11) Usvapna "Dream Master" quori - assassins and inquisitors [Magic of Eberron]
(CR 11) Du'ulora "Blackfury" quori - warlords and tacticians [Secrets of Sarlona]
(CR 9) Hashalaq "Dream Stealer" quori - loremasters and judges [Secrets of Sarlona]
(CR 7) Tsucora quori - hunters and soldiers [Eberron Campaign Setting]
(CR 5) Tsoreva "Mind Blade" quori - grunts and enforcers [Magic of Eberron]

Centaur:
Centaur Archer (level 1 artillery)
Centaur Knight (level 2 brute)
Centaur Swordsman (level 1 Skirmisher)
Centaur Mastermind (Elite level 2 controller, Leader)

"Mental disease thingy"

Bird maidens

Pole arm guy

Aleax
 


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