The bad guy was prepared for the PC's and cast his Globe before combat. Once combat was initiated, he moved out of the Globe the second round.
One of the PC's then cast Burning Blood upon him. Here is the Burning Blood spell:
Burning Blood (from Complete Arcane)
Necromancy
Lvl: Sorcerer/Wizard 4
Components: VSM
Casting: 1 standard action
Range: Medium
Target: One living creature
Duration: 1 rd/lvl (D)
Saving throw: Fortitude partial (see text)
Spell Resistance: Yes
You taint a living creature's blood with a hot, corrosive infusion, dealing 1d8 points of acid and 1d8 point of fire damage per round. The subject can attempt a Fortitude save each round to negate the damage, but a successful save does not prevent damage in future rounds. Searing pain limits the subject to a single move action in any round when it fails its Fortitude save. Burning blood does not affect creatures of the construct, elemental, ooze, plant, or undead types.
Material component: a drop of blood and a pinch of saltpeter
The PC made it through his SR, and he failed his save. Now, I am wondering, if he moves back to his Globe, is this spell upon him suppressed? In other words, will he still have to make the save every round, or can he wait out the duration of the spell in the Globe and take no damage?