DragonTurtle
First Post
Ok, here is an idea for a new archetype.
Infiltrators
Even omniscience can get a little help from a first hand source. Infiltrators are the branch of the church that goes undercover in enemy organizations. Infiltrators tend to dress in ways that do not call any attention to themselves and prefer weapons that are easily concealed.
Infiltrators get d8 HD, skill points increase to 4 a level
Disguise, Forgery, Bluff, Hide in Shadows and Move Silently are class skills.
1 Suppress Aura, Fool Detection
2 Sneak Attack +1d6, When in medium or lighter armor
3 Fool Detection +2, Change aura 1
4 Sneak Attack +2d6 When in medium or lighter armor
5 Fool Detection +4, Change aura 2
Suppress Aura (Su):Crusaders normally give off a tell tale aura that matches their alignment. Infiltrators can suppress the aura at will as a standard action, it remains suppressed until the infiltrator spends another standard action to activate it.
Fool Detection (Su):Infiltrators can make a Will save anytime they are the target of a divination spell to detect alignment. If they make their will save the caster gets no reading off the crusader. The bonus to the will save goes to +2 when they receive their 3rd divine path ability and to +4 when they receive their 5th divine path ability.
Change aura 1 (Su): As a standard action infiltrators can change their aura one step along the lawful to Chaos Axis. For example a neutral infiltrator can change to appear chaotic or lawful. While a lawful infiltrator can appear neutral.
Change aura 2 (Su): As a standard action infiltrators can change their aura one step along the good to evil Axis. For example a neutral infiltrator can change to appear good or evil. While an evil infiltrator can appear neutral.
Infiltrators
Even omniscience can get a little help from a first hand source. Infiltrators are the branch of the church that goes undercover in enemy organizations. Infiltrators tend to dress in ways that do not call any attention to themselves and prefer weapons that are easily concealed.
Infiltrators get d8 HD, skill points increase to 4 a level
Disguise, Forgery, Bluff, Hide in Shadows and Move Silently are class skills.
1 Suppress Aura, Fool Detection
2 Sneak Attack +1d6, When in medium or lighter armor
3 Fool Detection +2, Change aura 1
4 Sneak Attack +2d6 When in medium or lighter armor
5 Fool Detection +4, Change aura 2
Suppress Aura (Su):Crusaders normally give off a tell tale aura that matches their alignment. Infiltrators can suppress the aura at will as a standard action, it remains suppressed until the infiltrator spends another standard action to activate it.
Fool Detection (Su):Infiltrators can make a Will save anytime they are the target of a divination spell to detect alignment. If they make their will save the caster gets no reading off the crusader. The bonus to the will save goes to +2 when they receive their 3rd divine path ability and to +4 when they receive their 5th divine path ability.
Change aura 1 (Su): As a standard action infiltrators can change their aura one step along the lawful to Chaos Axis. For example a neutral infiltrator can change to appear chaotic or lawful. While a lawful infiltrator can appear neutral.
Change aura 2 (Su): As a standard action infiltrators can change their aura one step along the good to evil Axis. For example a neutral infiltrator can change to appear good or evil. While an evil infiltrator can appear neutral.