I said I'd make it and someone reminded me to do so...
Goblin Hulk Level 8 Solo Brute
Small natural humaniod Exp: 1750
Initiative: 7 Senses Perception +7; low-light vision
HP: 368; Bloodied: 184 see calm weakling
AC: 22 Fortitude: 23 Reflex: 20 Will: 22
Saving Throws +5
Speed 7, see also goblin tactics
Action points: 2
Smash (standard; at-will)
+11 vs. AC, 2d6+5 damage
Violent Toss (standard; at-will)
+9 vs. Fortitude, 1d6+5 damage and the target is pushed 4 squares.
Throw (standard; at-will)
Ranged 10, +9 vs. Reflex, 1d6+5 damage
Friend hurt? HULK MAD! (immediate reaction, when an ally within 10 squares drops to 0 HP, at-will)
The goblin hulk makes one smash or throw attack against one enemy within 10 squares. On a hit, the target is also stunned (save ends).
Roar of Rage (minor 1/round; recharges when a critical hit is scored against the goblin hulk)
The goblin hulk loses 46 HP and gains an action point.
Source of Anger (move; at-will)
The goblin hulk loses any mark placed on it and gains a +2 bonus to damage rolls against the last enemy that hit it until the end of turn.
Calm weakling
When the goblin hulk has maximum HP, it is weakened and its speed is 5.
You won't like me when I'm angry (free, when the goblin hulk first reaches 322 HP, encounter)
The goblin hulk deals an additional 1d6 damage until the end of the encounter.
Mad
While the goblin hulk is marked, it gains a +2 bonus to attack and damage rolls against the creature that marked it.
Very Mad
When the goblin hulk is takes ongoing damage, its attacks deal an additional 1d6 damage until the end of it's next turn.
Very Very Mad
Whenthe goblin hulk is pushed or pulled at least 1 square, it deals an additional 1d6 damage until the end of it's next turn.
Incredible Leap (move, at-will)
The goblin hulk shift up to its speed. The goblin hulk ignores difficlt terrian during this movement.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin hulk shifts 1 square.
Alignment: Evil Languages: Common, Goblin
Str: 21 (+9)
Dex: 17 (+7)
Wis: 17 (+7)
Con: 20 (+9)
Int: 20 (+9)
Cha: 13 (+5)
Equipment: Ripped purple pants
Don't get him angry. He'll TPK your party faster.
DM: Use d4s if you're nice.
Goblin Hulk Level 8 Solo Brute
Small natural humaniod Exp: 1750
Initiative: 7 Senses Perception +7; low-light vision
HP: 368; Bloodied: 184 see calm weakling
AC: 22 Fortitude: 23 Reflex: 20 Will: 22
Saving Throws +5
Speed 7, see also goblin tactics
Action points: 2
Smash (standard; at-will)
+11 vs. AC, 2d6+5 damage
Violent Toss (standard; at-will)
+9 vs. Fortitude, 1d6+5 damage and the target is pushed 4 squares.
Throw (standard; at-will)
Ranged 10, +9 vs. Reflex, 1d6+5 damage
Friend hurt? HULK MAD! (immediate reaction, when an ally within 10 squares drops to 0 HP, at-will)
The goblin hulk makes one smash or throw attack against one enemy within 10 squares. On a hit, the target is also stunned (save ends).
Roar of Rage (minor 1/round; recharges when a critical hit is scored against the goblin hulk)
The goblin hulk loses 46 HP and gains an action point.
Source of Anger (move; at-will)
The goblin hulk loses any mark placed on it and gains a +2 bonus to damage rolls against the last enemy that hit it until the end of turn.
Calm weakling
When the goblin hulk has maximum HP, it is weakened and its speed is 5.
You won't like me when I'm angry (free, when the goblin hulk first reaches 322 HP, encounter)
The goblin hulk deals an additional 1d6 damage until the end of the encounter.
Mad
While the goblin hulk is marked, it gains a +2 bonus to attack and damage rolls against the creature that marked it.
Very Mad
When the goblin hulk is takes ongoing damage, its attacks deal an additional 1d6 damage until the end of it's next turn.
Very Very Mad
Whenthe goblin hulk is pushed or pulled at least 1 square, it deals an additional 1d6 damage until the end of it's next turn.
Incredible Leap (move, at-will)
The goblin hulk shift up to its speed. The goblin hulk ignores difficlt terrian during this movement.
Goblin Tactics (immediate reaction, when missed by a melee attack; at-will)
The goblin hulk shifts 1 square.
Alignment: Evil Languages: Common, Goblin
Str: 21 (+9)
Dex: 17 (+7)
Wis: 17 (+7)
Con: 20 (+9)
Int: 20 (+9)
Cha: 13 (+5)
Equipment: Ripped purple pants
Don't get him angry. He'll TPK your party faster.
DM: Use d4s if you're nice.
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