Let's post today's update:
G.A.R.S. cast
Grenadier
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HeroMachine v2.0 (beta)
Grenadier, 4th/5th level Fighter/Hero
William Smith was born in 1972 at Hawai, in a militar base. His father was Colonel Arthur D. Smith, and he taught William the militar values from his early childhood. When he was 6, Willian knew he wanted to be a soldier. When he was 8, he could shoot better than some professional soldiers. When he was 12, he was black belt in karate. When the Gulf War began, Willian joined the army, thinking he was going to live his dream of protecting America and the Free World. And then his life changed.
His unit was doing a routine operation near Kuwait when and ambushed group of Irakien attacked. It was a true carnage, in some seconds most of William's unit was down. He felt rage, he felt hat, he wished all those Irakien dead... and his wishes truned truth when a handful of glowling energy balls took away from his clenched hands and explosedagainst the attackers. Then the smoke dissipated, all the Irakian were dead. Willian, and the two other survivors of the unit came back to the HQ and reported the incident and Willian's parahuman explosion.
He was transferred to the Special Parahuman Forces, when he was trained to use his abilities at his maximum potential. He was trained to use not only his powers but his mind, to infiltrate, to kill of thousand of ways. For years he did covered missions around the world. Spy actions in China. Hostages rescue in Colombia. Sabotage of chemical war laboratories in Afganistan. Anti-mafia raids in Russia. He was the best on his work. Perfect anonymous parahuman soldier.
Until the Atlanta FBI building incident, when Captain William Smith was deployed in the ruins of the building to aid the investigators and a local camera filmed him while he used his powers to dig a tunnel in the debris to rescue a trapped survivor. Next morning his photo was in all newspapers. He was an hero, everybody wanted to interview that parahuman soldier who saved the trapped FBI survivor.
His job was ruined. He wouldn't be anonymous never again, so he couldn't continue doing cover missions. In the spy jargo, he was burnt. He passed the next two years doing public relations for the Army, visiting schools and colleges across the country, talking children and teenagers about how everyone, human or parahuman, can find a place in the Army and serve America. Until Mayor Eastroad of Golden Apple presented his G.A.R.S. project. The Army thought it was a good movement to have a man in the team, and offered Captain Smith services. He would be the gouvernement link to the team, and the Army would gain a good deal of free publicity.
So Captain Smith took the code name Grenadier and joined Seline Douglas (Dandy) and Sarah Peterhasen (Rubber Girl) in the newly formed Golden Apple Rescue Squad. The beginning was difficult, because the official leader, Dandy, hadn't any militar experience, and the team hadn't discipline. Grenadier felt he should be the leader, but he has been ordered to accept Dandy's leadership, so he obeyed. With the months, he learnt to respect Dandy, and she learnt to value Grenadier advises in tactical matters. Soon enough, the team members became not only co-workers but friends.
Stats
Grenadier, 4th/5th level Fighter/Hero,
Male human; CR 9; Medium-size humanoid (human); HD 4d10 + 5d4 + 54; hp: 92; Init +3 (+3 Dex); Spd 30 ft; AC 13 (+3 Dex); BAB +6/+1; Attack +7/+2 melee (varies), +9/+4 ranged (varies) or +10 ranged (force balls, 1d6/3d6); SA Super powers; AL LG; Fort +11, Ref +5, Will +3; Str 12, Dex 16, Con 22, Int 13, Wis 12, Cha 8.
Skills and Feats: Climb +4(1+3), Jump +4(1+3), Knowledge (militar) +4(1+3), Move Silently +6(3+3), Swim +6(3+3); Dodge, Expertise, Power Attack, Mobility, Point Blank Shoot, Precise Shoot, Shot On the Run, Weapon Focus (force balls) Armor Proficiency (any), Weapon Proficiency (simple weapons), Weapon Proficiency (martial weapons).
Posessions: Typical for a middle class citizen, with acces to military light weapons.
Hero Points: 40.
Attack, proyectile (balls of force) (12 HrPt): Innated. Activated. Can throw glowing balls of pure force that explose on contact (Maximum damage 3d6 dmg) at 30 ft range. Base rank 1. Adjustable (2 ranks), Blast radius (3 ranks), Increased damage x2 (4 ranks), Increased range x2 (2 rank).
Energy resistance (force) (12 HrPt): Innated. Persistent. Energy resistance (force) 20. Base rank 1. Increased effect x9 (9 ranks). Greater effect x2 (2 ranks).
Heightened Constitution (12 HrPt): Innated. Persistent. +8 Constitution. Base rank 3. Increased effect x3 (9 ranks).
Impact Resistance (4 HrPt) Innated. Persistent. Nullify the first 4 dice of impact damage. Base rank 2. Increased effect x1 (2 ranks).
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