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Greater magic weapon on magic weapons


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kreynolds

First Post
Yup. From the Sage...

Weapon enchantment/buffing question

1) Could you cast Keen Edge (or Weapon of Impact, its bludgeoning counterpart) on a magical weapon that had already been enchanted up to the +10 non-epic maximum? In other words, could you create a situation in which your weapon was effectively +11 or +12 temporarily via weapon buffing spells?

Yes, you can.

To illustrate the question by example:
You can, by the rules (I think), have a +2 shocking burst (+2), flaming burst (+2), icy burst (+2), holy (+2), (total +10 enhancements) Great Axe Lets say I have this Great Axe with a +10 total enchantment (Sweet!). Now, can I have my wizard friend cast Keen Edge on it? -OR- since the weapon cannot be crafted with more than 10 pluses of bonuses without essentially being an Artifact, is it in some way capped out? The same question applies if I am using a Scabbard of Keen Edges (which allows for the Keen Edge Spell to be applied to your weapon 3 times a day.)

You cannot *create* a weapon with more +10, but that does not mean a weapon cannot *be* more than +10 temporarily. Note, however, that enhancement bonuses from spells still don't stack with a magic weapon's magical enhancement bonus. A +2 flaming, speed sword that receives a +3 enhancement bonus from a greater magic weapon spell becomes a +3 flaming, speed sword.
 
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magnas_veritas

First Post
James McMurray said:
Yep. That's how it works. Which is why you should target the thing with a Greater Dispel and then Sunder it. :)

Thus ruining the fun of the target, and possibly their life cycle. ;-)

One member of our group is fond of Chain GMWing stuff. One spell makes a whole lot of +5 arrows, +5 bows, and +5 melee weapons. Of course, that one dispel makes life really, really suck for the target, so you shouldn't depend on it all the time, but it's really useful in a lot of situations.

Brad
 

Caliban

Rules Monkey
magnas_veritas said:


Thus ruining the fun of the target, and possibly their life cycle. ;-)

One member of our group is fond of Chain GMWing stuff. One spell makes a whole lot of +5 arrows, +5 bows, and +5 melee weapons. Of course, that one dispel makes life really, really suck for the target, so you shouldn't depend on it all the time, but it's really useful in a lot of situations.

Brad

Minor point:

You can't use a Chained GMW to enchant arrows and weapons at the same time.

To Chain a spell, the spell has to have a single target.

GMW can either target a single weapon, or 50 arrows/bolts/bullets.

If it's targetting 50 arrows, it's not eligible for being Chained (because it has more than one target).

If it's targeting a single weapon, it can be chained, but it won't affect arrows because they are not weapons. They are ammunitioin.
 


Numion

First Post
I find this rule problematic. All my players do is buy weapons with only +1 standard bonus and then elemental / holy damage and keen abilities out of the wazoo.
 


magnas_veritas

First Post
Caliban said:


Minor point:

You can't use a Chained GMW to enchant arrows and weapons at the same time.

To Chain a spell, the spell has to have a single target.

GMW can either target a single weapon, or 50 arrows/bolts/bullets.

If it's targetting 50 arrows, it's not eligible for being Chained (because it has more than one target).

If it's targeting a single weapon, it can be chained, but it won't affect arrows because they are not weapons. They are ammunitioin.

I see your point, though it is arguable that the 50 arrows count as a single target, in that they normally count as a target for the spell, and they're normally enchantable that way anyway.

Of course, I have to make sure my DM doesn't hear about this interpretation...then again, he came up with the idea, anyway.

Brad
 

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