Brown Jenkin
First Post
We will also be introducing new stuff that either fans or we feel is missing (familiars, classes, worlds, adventure style, D&Di tools etc) and cool stuff that is completely new including brand new classes, races, adventures etc.
And to answer the implied question this does not mean going back and supporting older editions.
OK, some people are asking for dual support, but that wasn't really my implied question. The earlier part about familiars, classes, worlds, adventure style, D&Di tools etc was really the question. Things like Familiars, Gnomes, and Half-Orcs are good starts to bringing 4e closer to what some earlier edition people expect. Adventure Style is another though I still think that needs some work as well as play style.
I think there is a demand for less combat intensive modules and more robust rules support for non-combat roles. This doesn't mean scrap the existing rules, but add more (even optional) rules to them so that more people have more choices.
I personally still play 3.x because I am still not sold on the belief that 4e is more than a glorified miniatures game. This is not meant as an insult, but just a statement that reflects my belief in how I see the 4e ruleset and what type of play style I see it as designed for. Feel free to add that as just another data point in how some people view 4e and where marketing might be directed.
Edit: P.S. I have noticed and appreciate the recent lack of 3.x was broken and here is how/why 4e fixes it comments from WotC.
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