I am starting a (hopefully) optimized Sorlock at Level 7, using your guide as my inspiration. Could you, or anyone who understands the intricacies of this guide, spell out what you would take at Level 7?
It's a strange break point in my eyes, assuming that I am going 17/3 divine soul/hexblade route. I've settled on starting 5/2 and taking 3 on my next level. Any pointers?
Additionally, I'm struggling as to itemization. Assuming average gold for a level 7 character, and a +1 item of my choice, if anyone had any optimization pointers, or would be willing to spell out specifically what you'd take, I'd be in your debt.
I believe it would help clarify the build at lower levels also, and its relative power level at that break point, which should inform the guide, based on my reading of these 11 pages.
So the primary goal here is to find reliable ways of obtaining advantage, with the best 3 methods being.
Darkness + Devilsight
Greater Invisibility
Staff of Swarming Insects
One of the most powerful solutions is to make your item of choice a staff of swarming insects. This means advantage on attacks, disadvantage on attacks against you, no opportunity attacks to move away from enemies. Its also not a concentration spell. Keep in mind you would not be able to wield a shield until you get warcaster.
If this weapon is not allowed I would bargain for a Wand of the Warmage +1, this is going to be equivalent to a +1 sword, this also means no shield until warcaster.
Armor should be a breastplate or halfplate if you dont mind the stealth disadvantage and can afford it. Studded Leather is an option if you have high dexterity.
I would then make my invocations repelling blast and agonizing blast.
As for level 8.
Sorcerer
Empowered Healing is not worth writing home about.
For 3rd level spells I would suggest fireball, blink, haste, counterspell, spirit guardians, revivify, melfs minute meteors, hypnotic pattern, mass healing word, beacon of hope, fly.
There are a lot of good third level spells..
Polymorph at 9th level is certainly worth writing home about, could be worth delaying third level of warlock until 10th level.
Warlock
Main selling point of warlock 3 is the additional 2 sorcerer points per short rest.If you are going pact of the tome you want the book of ancient secrets as fast as possible.
If you would rather stick to repelling blast (I'm currently in love with repelling blast) you could go pact of the chain for an imp familiar. Although going this path and not taking voice of the chain master would feel bad.
Voice of the Chain Master
You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
This gives you effectively another set of eyes, you are immune to the blinded condition unless both you and your familiar are blinded. You can see from multiple angles. I love this invocation. (Invisible Imp with +5 on stealth)
As for feats its Elven Accuracy > 20Charisma > Warcaster (I.E 15Cha Pointbuy, 17Cha Half Elf, 18Cha Elven Accuracy, 20Cha ASI (10th level (8th level sorcerer ASI), Warcaster)