Treebore
First Post
Treebore, that is far too much gaming.
Is the initiative system similar to Car Wars?
Hackmaster sounds like it pulls from a lot of rule concepts that existed by say, the mid to late 80s. And, as in that era, some are clearly inspired by a search for realism.
Few random questions: is there a way to bypass armor so you can still try to hurt an armored opponent with, say, your dagger?
Also, does it have crit tables with nasty effects?
I have heard of there not being enough gaming, but too much?
I never played Car Wars, so don't know.
HMb definitely goes for realism, too much, IMO.
There are a few cases where DR of armor is completely bypassed, and I am sure there is more to come in the Advanced rule book.
Crit and Fumble tables will be in Advanced, and play test samples have been released. Not sure if it was in KotDT or in their Journal. Maybe both.