1Mac
First Post
In general Hackmaster seems to fiddly for my tastes, but I'm intrigued by the "countdown" initiative system. From the combat example it sounds like, where in DnD you would get a move and a standard action on your turn, in Hackmaster you get one or the other. Then, depending on your action, that might push your order in the count further back or further up. Is that basically it?
Also, how does initiative work exactly, and what's the "normal" number of counts between turns? That wasn't entirely clear from the combat example.
Also, how does initiative work exactly, and what's the "normal" number of counts between turns? That wasn't entirely clear from the combat example.