dave2008
Legend
I'll post them in my Out of the Abyss Campaign thread.
Great - thank you! I will have to track down that thread now!
I'll post them in my Out of the Abyss Campaign thread.
Interesting. As someone who still plays a bit of 2e now an again, I think you might be right. But primarily because only the wizard class really gains any power after 14th level. Everyone else is just getting slightly more HP and better Thac0. Still, there isn't much in 2e that can challenge a high-level party unless you spam save or die spells since monster HP tends to be really low.
It sounds like a party of PCs can deal about 300-400 hp of damage per round when going full tilt. So an enemy that only is affected 50% of the time needs about 800 hp to last 4-5 rounds. Good to know.
Do you think an AC of 25 is sufficient to stop about 50% of PC attacks?
NPC party needed to be simplified to be faster and more usable.
Save DCs in the 30s?? That seems really really high. What were your PCs saves before and after the paladin feature?
I found AC AC 25 a good benchmark for a "high AC" monster.
There were some close calls, but the party would always have a big heal on hand to save a party member. I had better luck threatening party members with offensive use of Planeshift; on at least two occasions I had a fiend Planeshift with a grappled party member and that scared the bejeezus out of my players.