• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Hayabusa's Dawn of Defiance: Chapter I: The Traitor's Gambit

Songdragon

Explorer
Seeing all the troppers down, Mir moves forward... "Nice Sloor."

She then looks over the outpost to see what it exactly it is (communications, weapons stores, etc).
 

log in or register to remove this ad

perrinmiller

Adventurer
Not seeing any more targets, Mack asks, "No targets visible. You get them all?" Hearing Mir's congratulations, and not seeing any troopers standing, Mack jumps to his feet and motions Verimak to bring their mounts and follow along. He heads over to cross the river.

___________________________________

MackSmall.jpg
Mack Granger CS
 

Binder Fred

3 rings to bind them all!
With a heroic surge of energy, Sloor manages to take out all of the remaining Imperials with a well placed stun grenade. They fall to the ground, unconscious, leaving the small outpost completely unmanned.
"Freking pits awf Tattooine," whispers Sloor. "It was worth the trawble after all..."

Seeing all the troppers down, Mir moves forward... "Nice Sloor."

"Yeah, well, TB did all the heavy lifting." He does look fairly pleased with himself though.

«Perception to see if any other imperials are a coming (or still moving in the conpound for that matter), Sloor from up top the mushroom, then TB: 1d20+1=10, 1d20+9=10

«If not:
A hanging drop down to a smaller mushroom and then a hop through the branches of what he hopes *isn't* a poisonous bush of blue stalks takes Sloor down to a splashy landing at ground level. "Better mawve awt quick befawre re-infawrcement cawme in." The besalisk holsters his blaster and, after recklessly tossing their weapons and helmets in a big pile, starts binding unconscious troopers with local vines. "You figure the rest awf them headed fawr the speeder crash with the rides they had here?"


«Keyton, maybe you could get us a plan of the main base from the outpost's mainframe or something?
 

Nebten

First Post
It appears Keyton steps in . . . something, and tries to remove his feet from the foul mess. He checks the blaster wound to make sure it stopped bleeding. He looks at the control panel as if it is somethign foreign to him but he does grab a comm to listen for any incoming messages. If he's able to do something, Keyton will also help Sloor tie up the troopers.

Take the ammo and what ever you can carry, but we should continue to move on quickly.
 

perrinmiller

Adventurer
Hearing Keyton mention ammo, Mack replies, "We got plenty of power packs, grab all their medpacs. We might need them and they are worth more."

As he approaches the outpost he tries to remember what he knows of such structures and their functions. Taking a look at Sloor's handiwork, "Nice and efficient. We better make sure they don't wake up."

Mack takes a look at what they have for salvage in a quick glance before taking a look at the controls that probably go with the satellite dish.

<<
Tactics (1d20+7=23)
Assuming Verimak is bringing our rybucks.
2nd Songdragon's questions on troopers weapons & gear and the outpost itself.>>

___________________________________

MackSmall.jpg
Mack Granger CS
 

possum

First Post
The small outpost seems to be a communications outpost, and the small satellite dish attached to it continues to send absolutely nothing. It does seem, however, to have been partially converted to beat the interference of the fungi, but no messages have been sent in the past three days.
 

perrinmiller

Adventurer
Looking over the communications system, Mack asks, "With this comm system designed to beat the interference, perhaps the imps did not get a call out for reinforcements. The scout trooper we chased did not, otherwise these guys would have been on alert. I think we have some breathing room here."

Figuring Verimak would make the best lookout, Mack asks with hand gestures for him to keep an eye out for trouble while they take the time to do some things.

"Any ideas on this communications setup? We can probably use it to do something, either create a diversion or perhaps destroy it. But if it is the relay for communicating between the prison facility and the Star Destroyer in orbit, perhaps I can slice it to lock it down or just jam comms to keep the imps in orbit in the dark to what's going on down here."

"What about these troopers' gear and armor. Perhaps we can strip some and attach it to the rybucks to carry taking some with us. We might be in a hurry running away from the facility later to do any salvage."

"Perhaps TB can do some surgery and patch up Keyton while I work."

Even though he believes no reinforcements are coming, he is keeping his weapon in hand for now.


<<Do I need a Use Computer Check or Mechanics? I will take a 10 initially if one is needed to get a better look at the communication system.

Do the troopers have the same armor? Or are we looking at two different kinds? We might level up again when we finish this mission, perhaps more than one of you guys plan to take Light Armor Prof, either way it is good salvage for the weight.>>

___________________________________

MackSmall.jpg
Mack Granger CS
 

possum

First Post
The scout trooper's helmet is the only thing different about the two armors.

Mack is able to slice into the computer console and finds something interesting: it is easily possible to have the satellite dish broadcast the same frequency as the fungi, effectively strengthening the interference.
 

perrinmiller

Adventurer
After some initial slicing, Mack exclaims, "Woo hoo, check this out. I can increase the effectiveness of the fungi's interference. That will be effectively jamming their comms without arousing suspicions perhaps."

Even though he believes no reinforcements are coming, he still is keeping his weapon in hand for now.

<<How much time has passed since combat ended?>>
___________________________________

MackSmall.jpg
Mack Granger CS
 


Remove ads

Top