the Jester
Legend
In my story hours I sometimes explore chains of thought of a pc.
But how do I know what the pc was thinking?
Well, once in a while the player said something about their thought processes during or after the game. More often I'm putting down my interpetation of that character's thoughts given their actions. Also- and this might just be the most common reason for me- it's a good way to sneak a little information about something for the readers, especially if it's something that they might not otherwise 'get' without more context.
What about you, fellow story hour authors?
But how do I know what the pc was thinking?
Well, once in a while the player said something about their thought processes during or after the game. More often I'm putting down my interpetation of that character's thoughts given their actions. Also- and this might just be the most common reason for me- it's a good way to sneak a little information about something for the readers, especially if it's something that they might not otherwise 'get' without more context.
What about you, fellow story hour authors?