ryryguy
First Post
Regicide said:They've tied healing potions to healing surges. They've made taking a 6 hour rest more powerful than magic. Maybe you like that sort of thing. Personally I think it's about as retarded as it can be.
Personally I think "6 hour rest" > "healing potion magic" is a trivial price to pay for a well-balanced, highly playable resource management system that helps to create great adventure pacing.
But it seems like that 6 hour rest -> full heal thing is the root of the problem for you? If so maybe you should just play that the extended rest restores your healing surges but not hit points. So a badly injured character can start the day at full hp but at the cost of 3 or 4 surges.