dcollins
Explorer
AuraSeer said:If you don't allow taking 20 on Search at all, what mechanic do you use when a PC decides to search a particular place as well as possible?
Good question. My preference is to actually have a table -- or calculate on the fly -- the probability of success over a given time period (which is never 100%). I ask the player how long they want to Search, and I roll percentile dice to see if they succeed over that time period.
As a simple example, let's say the player actually needs to roll a natural 20 to succeed on their Search check.
Over 1 round: 5% success. (1-(1-1/20)^R)
Over 5 rounds: 23%
Over 10 rounds: 40%
Over 20 rounds: 64%
Over 50 rounds: 92%
How long does it take before they're "convinced there's nothing to find"? Well, that's entirely up to the player to tell me. (Notice that in reality, the chance to roll a natural "20" over 20 rounds of trying is actually only 64%.)
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