I have two questions which my DM wanted me to look into:
1) How is Feather Fall handled in your campaigns?
Usually, you take all your actions during your turn. Is Feather Fall an exception? (ex: Immediately casting Feather Fall on a friendly cleric who has just had his Air Walk dispelled).
2) How is simple player interaction handled in your campaigns?
For example, PC#1 wants to hand a healing potion to PC#2. On his turn, PC#1 walks over to PC#2 and holds out the potion. If PC#2 has already gone this round, can PC#2 take the potion from PC#1?
I've had a look at the errata and FAQ and can't find anything that speaks to the above.
Thanks.
1) How is Feather Fall handled in your campaigns?
Usually, you take all your actions during your turn. Is Feather Fall an exception? (ex: Immediately casting Feather Fall on a friendly cleric who has just had his Air Walk dispelled).
2) How is simple player interaction handled in your campaigns?
For example, PC#1 wants to hand a healing potion to PC#2. On his turn, PC#1 walks over to PC#2 and holds out the potion. If PC#2 has already gone this round, can PC#2 take the potion from PC#1?
I've had a look at the errata and FAQ and can't find anything that speaks to the above.
Thanks.