majustismp15
First Post
I'll just put what I have on the table:
-I am playing the "World's Largest Dungeon Campaign"
-I put ranks into craft(trapmaking)
-Thusfar, I have only used it to reset a trap (unemphatic woo).
My problem is this:
In my OPINION (mind the caps, I don't know enough html to underline or italicize), the craft rules are primarary a way to explain why all of the things that needs to be built in the D&D game exist. Most things take a long time to make, especially high gp value things. Take for instance traps. They cost A LOT of gp and all work has to be done in sp. The cheapest trap is 500 gp (5000sp). It would take days.
I've taken a look at the CR 1/2 (or boobytraps) in the DMG II, and have seen the battle trapmaker PRC in Complete Scoundrel, but I guess I still need help in making the skill accessable to a low level PC like myself.
I think I understand the rules and all, but I guess I mostly need help in applying the skill. Making traps is cool and all, but I would like to see the end result of my labor sometimes.
So, without retroactively not putting ranks in the skill, how can I make best use of the craft (trapmaking) skill?
-I am playing the "World's Largest Dungeon Campaign"
-I put ranks into craft(trapmaking)
-Thusfar, I have only used it to reset a trap (unemphatic woo).
My problem is this:
In my OPINION (mind the caps, I don't know enough html to underline or italicize), the craft rules are primarary a way to explain why all of the things that needs to be built in the D&D game exist. Most things take a long time to make, especially high gp value things. Take for instance traps. They cost A LOT of gp and all work has to be done in sp. The cheapest trap is 500 gp (5000sp). It would take days.
I've taken a look at the CR 1/2 (or boobytraps) in the DMG II, and have seen the battle trapmaker PRC in Complete Scoundrel, but I guess I still need help in making the skill accessable to a low level PC like myself.
I think I understand the rules and all, but I guess I mostly need help in applying the skill. Making traps is cool and all, but I would like to see the end result of my labor sometimes.
So, without retroactively not putting ranks in the skill, how can I make best use of the craft (trapmaking) skill?