This....thing...is....AWESOME!
The hit points are fine for a CR18 monster, but not for a Legendary one. It won't live long enough to use its legendary actions, so why bother?
I have to say that while I love what we're seeing, I really hope there's a second page to this guy. Partly because I'm hoping for lair actions, but mostly because I want more than an abbreviated paragraph of lore. I appreciate the fact that the monsters to date have had a substantial amount of flavor and background, and while I recognize that legendary creatures require more stat block space, I'd still hate to see backsliding on that front.
(Although if it's done like demons in the MM, with a bunch of lore for all types and then the stat blocks, that'd be fine, too.)
Shouldn't it have got the "obyrith" monster subtype? The obyriths are the perfect lovecraftian antagonists for the players who want to be the bad guys. How can you enjoy your power over the rest if your enemies want to destroy your dominions? Who would be so crazy to support the obyriths? The doomed suffering souls suffering from the infernal planes who would wish destroy all creation.
I don't mind if they drop the name "obyrith," but it'd be a real shame to lose the concept: An elder race of demons whose presence warps reality, and the sight of them is enough to drive you mad. I've always thought obyriths were vastly superior to the Far Realm as a way to integrate Lovecraftian horror into the D&D mythos. The Far Realm always felt bolted-on, whereas obyriths fit right in with the Great Wheel cosmology and the insanity of the Abyss.Are Obyriths a thing in 5e? Personally I wouldn't mind if they got dropped (along with Tanar-ri and Baatezu)
I don't mind if they drop the name "obyrith," but it'd be a real shame to lose the concept: An elder race of demons whose presence warps reality, and the sight of them is enough to drive you mad. I've always thought obyriths were vastly superior to the Far Realm as a way to integrate Lovecraftian horror into the D&D mythos. The Far Realm always felt bolted-on, whereas obyriths fit right in with the Great Wheel cosmology and the insanity of the Abyss.
One of the characteristics of intelligent monsters is they have lots of minions to fight for them.
Going up against a party of adventurers solo is pretty much the definition of low intelligence.