Here's what the D&D Adventurer's League is doing for the Elemental Evil storyline!

As with Tyranny of Dragons, the D&D Adventurer's League Organized Play program will be releasing a number of in-store exclusive adventures launching in March. Here's the schedule, which includes 16 brand new adventurers for D&D 5th Edition. These adventures are all (at least currently) exclusive to the D&D Adventurer's League program in game stores. Most of these premier earlier at conventions, as noted below.

As with Tyranny of Dragons, the D&D Adventurer's League Organized Play program will be releasing a number of in-store exclusive adventures launching in March. Here's the schedule, which includes 16 brand new adventurers for D&D 5th Edition. These adventures are all (at least currently) exclusive to the D&D Adventurer's League program in game stores. Most of these premier earlier at conventions, as noted below.

DnD_ADVL.png



You can see ratings and comments for the previous season, Tyranny of Dragons, right here on EN World.

[h=4]March 2015[/h]
Available for download March 22nd; available for play April 1st.

DDEX2-1 City of Danger -- On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. For 1st-2nd level characters; includes five 1-hour adventures; by Shawn Merwin. Premiers at ConnCon on March 13th.

DDEX2-2 Embers of Elmwood -- A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play? For 1st-4th level characters; by Daniel Helmick. Premiers at ConnCon on March 13th.

DDEX2-3 The Drowned Tower -- You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth? For 5th-10th level characters; by Mike Shea. Premiers at Game Storm on March 19th.

DDEX2-4 Mayhem in the Earthspur Mines -- Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they? For 5th-10th level characters; by Will Doyle. Premiers at Game Storm on March 19th.

DDEX2-5 Flames of Kythorn -- During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns? For 1st-4th level characters; by John Rossomangno. Premiers at Emerald City ComicCon on March 27th.

[h=4]April 2015[/h]
Available for download April 22nd; available for play May 1st.

DDEX2-6 Breath of the Yellow Rose -- The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster? For 1st-4th level characters; by Gregg Marks. Premiers at FanExpo Vancouver on April 3rd.

DDEX2-7 Bounty in the Bog -- The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it? For 1st-4th level characters; by Ken Hart. Premiers at Megacon on April 10th.

[h=4]May 2015[/h]
Available for download May 22nd; available for play June 1st.

DDEX2-8 Foulness Beneath Mulmaster -- The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below. For 1st-4th level characters; by Tim Eagon. Premiers at KublaCon, Gamex, and ConQuesT on May 22nd.

DDEX2-9 Eye of the Tempest -- A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape? Double length adventure for 5th-10th level characters; by Pieter Sleijpen. Premiers at KublaCon, Gamex, and ConQuesT on May 22nd.

DDEX2-10 Unknow Title. For characters of 1st-4th level. Premiers at Phoenix Comicon on May 28th (will also be UK Games Expo the next day).

[h=4]June 2014[/h]
Available for download June 22nd; available for play July 1st.

The names and writers of these three adventures are not yet known. They premier at Origins on June 3rd.

[h=4]July 2014[/h]
Available for download July 22nd; available for play August 1st.

The names and writers of these three adventures are not yet known. Two premier at DexCon on July 1st and the third at San Diego Comicon on July 9th.

[h=4]Convention Exclusive[/h]
One D&D Epic, title unknown, will be at Origins on June 3rd.

[h=4]Confused About Adventurer's League?[/h]
If you're not sure what DDAL is or how it works, check out this interview I did with Teos "Alphastream" Abadia:

[video=youtube;xTDNW8XMIBg]https://www.youtube.com/watch?v=xTDNW8XMIBg[/video]
 

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MerricB

Eternal Optimist
Supporter
Hey folks! For those of you who would like to play a D&D Expeditions adventure but don't have a store to host it...

D&D Expeditions are designed for public play. As long as you are playing in a public location, you should be able to get the adventures. So, game clubs, conventions, library games, etc.

Wizards prefer that you partner with a store for this. The store sanctions the event (and provides you with the pdf, and reports the event), but it doesn't have to take place at the store. Any store that runs Magic events should be able to do it quite easily, as it uses the same software to sanction and report the events. (And getting DCI numbers for your players is really easy now, just creating a Wizards forum account will give you a number).

More information here: http://dndadventurersleague.org/get-involved/in-store-or-store-affiliated-play-options/

D&D Encounters is store-only, but - honestly - it's just the first few episodes (typically 3) of the published adventure. It's nice to get a preview of the book, and this season we'll get it before the hardcover comes out, but there's not much more for it. There's nothing exclusive about it.

There is currently no provision for running D&D Expeditions games at home or online (counts as home), but it is legal to play the printed adventures at home or online and count towards AL credits. At present the legal adventures are Lost Mine of Phandelver (Starter Set), Hoard of the Dragon Queen, Rise of Tiamat and Princes of the Apocalypse.

Cheers!
 

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JTorres

First Post
[MENTION=3586]MerricB[/MENTION] When you write "game clubs" what does that mean? More specifically, how does AL define a game club?
 

MerricB

Eternal Optimist
Supporter
[MENTION=3586]MerricB[/MENTION] When you write "game clubs" what does that mean? More specifically, how does AL define a game club?

For the purposes of the AL, it's a group of people who meet (regularly) in a public location.

Here in Ballarat, we have clubs that rent local school facilities or church halls to meet on a weekly or fortnightly basis. If any of them ran D&D, they could work with the local game store to provide adventures (and possibly magic item certificates); the event would be advertised on the Wizards website and be reported on the WER. Likewise, if a club formed at Ballarat University, the store could provide the support to run adventures there.

I think that a club that meets in a private home probably doesn't qualify, but I'm not 100% sure. (If it's advertised and you let anyone attend... hmm. Not sure).

Cheers!
 

TheWhirlwind

First Post
Old characters that are above tier 1 won't be able to play the new AL stuff(info on the AL organizer blog from the 1/23 post). I'm kind of sad because I've worked hard on my character and now I have to make a new character or not be able to play. I'd planned to roll a new character to play in the new Expeditions but now I don't know. Wizards wants AL to be open to beginners but at some point players are going to get annoyed with having to roll a new character every few months and never playing at higher tiers of play. I played in Encounters before 5e, mostly 1 shots but also playtest campaigns, and there was no level cap in those games.
 

JTorres

First Post
For the purposes of the AL, it's a group of people who meet (regularly) in a public location.

Here in Ballarat, we have clubs that rent local school facilities or church halls to meet on a weekly or fortnightly basis. If any of them ran D&D, they could work with the local game store to provide adventures (and possibly magic item certificates); the event would be advertised on the Wizards website and be reported on the WER. Likewise, if a club formed at Ballarat University, the store could provide the support to run adventures there.

I think that a club that meets in a private home probably doesn't qualify, but I'm not 100% sure. (If it's advertised and you let anyone attend... hmm. Not sure).

Cheers!

Thanks for the info! It sounds as though a gaming club at a college would be able to get AL support then. I have a player in my homebrew game who attends college and he's wanting to try his hand at being a DM by starting a D&D group at his school. AL sounds like a good way for him and his players to get some official adventures and support without having to spend too much money.
 

MerricB

Eternal Optimist
Supporter
Old characters that are above tier 1 won't be able to play the new AL stuff(info on the AL organizer blog from the 1/23 post).

You've misread the FAQ entry.

An existing character of levels 5+ can't play D&D Encounters, because it's only for levels 1-4.
An existing character of levels 5+ can play D&D Expeditions.

Cheers!
 

machineelf

Explorer
Didn't they release PDFs for sale eventually in their previous in-store program? I purchased the Scourge of the Sword Coast and Dead in Thay adventures in PDF format. I don't see why they wouldn't do the same thing for the AL adventures, after it has been run in the stores. It seems like it is passing up free money to refuse to do that.

Also, can someone clarify the relationship of these adventures to the Elemental Evil adventure path being released in March? I'm a little confused on that.
 
Last edited by a moderator:

MerricB

Eternal Optimist
Supporter
Didn't they release PDFs for sale eventually in their previous in-store program? I purchased the Scourge of the Sword Coast and Dead in Thay adventures in PDF format. I don't see why they wouldn't do the same thing for the AL adventures, after it has been run in the stores. It seems like it is passing up free money to refuse to do that.

Also, can someone clarify the relationship of these adventures to the Elemental Evil adventure path being released in March? I'm a little confused on that.

Yes, PDFs have been released of most of the D&D Encounters adventures run since the program begun. Scourge and DiT were only ever pdfs (which you had to buy), but there are a lot of D&D Encounters seasons before that which were previously only available in hardcopy adventure releases that only stores running the program could get.

The D&D Expeditions adventures concentrate on how the big event affects other areas of the Realms. Whilst heroes were wandering up and down the Sword Coast in Hoard of the Dragon Queen, the Expeditions adventures were telling the story of what the Cult of the Dragon was doing in Phlan (on the Moonsea). Different aspects of the same event. The Elemental Evil storyline will work the same way: a big story taking place somewhere in the realms as described in "Princes of the Apocalypse", and another set of tales (though still related to Elemental Evil) taking place in Mulmaster.

A character made in any of the AL games can be played in any other AL game, whether Encounters, Expeditions, Epics or casual, as long as it fits within the level limits. Most of the adventures fit into a tier (1-4, 5-10, 11-16, 17-20) which dictates what level PCs may be used with them.

Note that adventures released before the Starter Set and Hoard of the Dragon Queen are not legal for Adventurer's League play; properly speaking, Dead in Thay is the last *playtest* adventure.

Cheers!
 

machineelf

Explorer
Well all I can say is I hope they put these products out for sale to the public. I would give them my money, but I have a good home game and will always play at home, and have no interest in playing in a store or in an open-to-the-public setting, so they are losing out on my monies.

It also seems to me that while they are trying to cater to a small percentage of their customer base who play in the AL, they end up neglecting the rest of their customer base.
 

mamol

Explorer
In my opinion, it would be great if Expeditions could be played at home or online. However, it looks like the powers that make that decision need some convincing. The best you can do is email Wizards with your request. The more of us that do, the better our chances.

Hm well at least I could give it a try and send a mail. Do you have an address to which I should send the request?
 

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