Here's what the D&D Adventurer's League is doing for the Elemental Evil storyline!

As with Tyranny of Dragons, the D&D Adventurer's League Organized Play program will be releasing a number of in-store exclusive adventures launching in March. Here's the schedule, which includes 16 brand new adventurers for D&D 5th Edition. These adventures are all (at least currently) exclusive to the D&D Adventurer's League program in game stores. Most of these premier earlier at conventions, as noted below.

As with Tyranny of Dragons, the D&D Adventurer's League Organized Play program will be releasing a number of in-store exclusive adventures launching in March. Here's the schedule, which includes 16 brand new adventurers for D&D 5th Edition. These adventures are all (at least currently) exclusive to the D&D Adventurer's League program in game stores. Most of these premier earlier at conventions, as noted below.

DnD_ADVL.png



You can see ratings and comments for the previous season, Tyranny of Dragons, right here on EN World.

[h=4]March 2015[/h]
Available for download March 22nd; available for play April 1st.

DDEX2-1 City of Danger -- On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these 5 short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand how the city truly has earned its ominous moniker. For 1st-2nd level characters; includes five 1-hour adventures; by Shawn Merwin. Premiers at ConnCon on March 13th.

DDEX2-2 Embers of Elmwood -- A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play? For 1st-4th level characters; by Daniel Helmick. Premiers at ConnCon on March 13th.

DDEX2-3 The Drowned Tower -- You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth? For 5th-10th level characters; by Mike Shea. Premiers at Game Storm on March 19th.

DDEX2-4 Mayhem in the Earthspur Mines -- Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the mine lay in a region of the Mountains once claimed by a clan of reclusive dwarves, the Ludwakazar clan wouldn’t be so bold as to violate their long-standing peace with Mulmaster. Or would they? For 5th-10th level characters; by Will Doyle. Premiers at Game Storm on March 19th.

DDEX2-5 Flames of Kythorn -- During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns? For 1st-4th level characters; by John Rossomangno. Premiers at Emerald City ComicCon on March 27th.

[h=4]April 2015[/h]
Available for download April 22nd; available for play May 1st.

DDEX2-6 Breath of the Yellow Rose -- The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners start dropping dead from suffocation and starvation, others start to question the validity of the monks’ claims. Is this simply a deadly ignorance, or is there a fell wind blowing through the rich and powerful of Mulmaster? For 1st-4th level characters; by Gregg Marks. Premiers at FanExpo Vancouver on April 3rd.

DDEX2-7 Bounty in the Bog -- The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at hand. Will you be able to stop it? For 1st-4th level characters; by Ken Hart. Premiers at Megacon on April 10th.

[h=4]May 2015[/h]
Available for download May 22nd; available for play June 1st.

DDEX2-8 Foulness Beneath Mulmaster -- The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of what lurks below. For 1st-4th level characters; by Tim Eagon. Premiers at KublaCon, Gamex, and ConQuesT on May 22nd.

DDEX2-9 Eye of the Tempest -- A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible danger. Can you brave the elements and convince the monks to escape? Double length adventure for 5th-10th level characters; by Pieter Sleijpen. Premiers at KublaCon, Gamex, and ConQuesT on May 22nd.

DDEX2-10 Unknow Title. For characters of 1st-4th level. Premiers at Phoenix Comicon on May 28th (will also be UK Games Expo the next day).

[h=4]June 2014[/h]
Available for download June 22nd; available for play July 1st.

The names and writers of these three adventures are not yet known. They premier at Origins on June 3rd.

[h=4]July 2014[/h]
Available for download July 22nd; available for play August 1st.

The names and writers of these three adventures are not yet known. Two premier at DexCon on July 1st and the third at San Diego Comicon on July 9th.

[h=4]Convention Exclusive[/h]
One D&D Epic, title unknown, will be at Origins on June 3rd.

[h=4]Confused About Adventurer's League?[/h]
If you're not sure what DDAL is or how it works, check out this interview I did with Teos "Alphastream" Abadia:

[video=youtube;xTDNW8XMIBg]https://www.youtube.com/watch?v=xTDNW8XMIBg[/video]
 

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Pauper

That guy, who does that thing.
[MENTION=6774924]secondhander[/MENTION] - As I understand it, the only real connection between the Encounters adventure (the first three chapters of Princes of the Apocalypse) and the Expeditions adventures is that they both use the overall setting of the Elemental Evil story.

Using Tyranny of Dragons as an example, the Encounters adventures were set in the Sword Coast while the Expeditions adventures were set in the Moonsea, specifically in and around the city of Phlan. Both sets of adventures featured the machinations of the Cult of the Dragon, but each set had its own story progression, and there was virtually no overlap or connection between the two other than that the Cult was involved.

I'd imagine that the Elemental Evil season will work similarly -- the team of writers who put Expeditions adventures together aren't at all the folks who wrote Princes of the Apocalypse, and it's hard to know just how much if any coordination the two groups of writers could actually have.

As for the Expeditions adventures eventually being combined into a PDF and released for sale, that's a good idea -- but it's not one that's ever been done for any other Living Campaign I'm aware of. (The closest we've gotten is that the 4th Edition Living Forgotten Realms adventures are, mostly, available for free download.) Some older RPGA adventures are collectors items, because running them at a convention was the only way to get them.

--
Pauper
 

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rooneg

Adventurer
I will say, the general level of screw up with D&D's organized play is a nontrivial reason to just play Pathfinder. I think D&D 5e is a better system, but Paizo seems to do a WAY better job at running PFS.
 

Ace-Azzameen

First Post
I will say, the general level of screw up with D&D's organized play is a nontrivial reason to just play Pathfinder. I think D&D 5e is a better system, but Paizo seems to do a WAY better job at running PFS.
As someone who doesn't play PFS, or even Pathfinder, but is interested in the behind the scenes details of organized play, what are the differences if you don't mind going into a bit more detail? :cool:
 

rooneg

Adventurer
As someone who doesn't play PFS, or even Pathfinder, but is interested in the behind the scenes details of organized play, what are the differences if you don't mind going into a bit more detail? :cool:

I haven't actually played any PFS yet, but I've been investigating it recently. So far, it seems like there are reasonable online tools for scheduling events and finding out what's going on (i.e. http://warhorn.net/), you can actually buy the scenarios (cheaply!) and use them for at-home play if you like, there's an online system for tracking characters. I'm hopeful that the scenarios, being generally designed to be played in the time slot alloted to them end up playing better than the horde of the dragon queen stuff did for D&D encounters, since I didn't find those to really work well when carved up into two-hour chunks like they did for the weekly in-store events.
 

Ace-Azzameen

First Post
Thanks for the quick response. Paizo sounds like they have their act together much more than Wizards, at the moment. And I have to agree, as someone who has played the first two chapters of Dragon Queen, for the Encounters program, its very rough going. A two-hour time slot is not appropriate when the chapters each seem to be more like 3 or 4 hour affairs.
 

halberd10

First Post
As someone who's played both AL and PFS, I would definitely say that the two organizations are so similar that you should just play the system that you prefer. The online tracking really doesn't do anything tangible for you, and you do have to buy the adventures rather than getting them free, so to me it's a wash. Now, if you're looking for more adventures to play at home, I agree that there's a lack of them, especially short, 4 hour or so one shots. But with more and more resources coming along, such as this site's En5ider, I would bet that there will be many more available pretty soon.
 

dream66_

First Post
I haven't actually played any PFS yet, but I've been investigating it recently. So far, it seems like there are reasonable online tools for scheduling events and finding out what's going on (i.e. http://warhorn.net/), you can actually buy the scenarios (cheaply!) and use them for at-home play if you like, there's an online system for tracking characters. I'm hopeful that the scenarios, being generally designed to be played in the time slot alloted to them end up playing better than the horde of the dragon queen stuff did for D&D encounters, since I didn't find those to really work well when carved up into two-hour chunks like they did for the weekly in-store events.

I don't know, from my point of view that SUCKS compared to the wizards site.

this is just from the perspective of a player not an event organizer... If I go to the wizards site and put my home town it says nothing in my town and gives me all the games within 50 miles of me I can drive to them.

I go there and put in my home down, and it does a very simple search and because I living in a town called _______ Ciy, State the search returns EVERY GAME in any town with the word city in the name.... nothing about what's near me.

So I put in a nearby town where I know they play pathfinder society and I get nothing. It's search is really useless at finding a place to play.
 

rooneg

Adventurer
I don't know, from my point of view that SUCKS compared to the wizards site.

this is just from the perspective of a player not an event organizer... If I go to the wizards site and put my home town it says nothing in my town and gives me all the games within 50 miles of me I can drive to them.

I go there and put in my home down, and it does a very simple search and because I living in a town called _______ Ciy, State the search returns EVERY GAME in any town with the word city in the name.... nothing about what's near me.

So I put in a nearby town where I know they play pathfinder society and I get nothing. It's search is really useless at finding a place to play.

Perhaps it's not used by 100% of PFS members. It's pretty comprehensive around here.
 

dream66_

First Post
Perhaps it's not used by 100% of PFS members. It's pretty comprehensive around here.

Well that still doesn't deny the point that the search is by words rather than geography, I have to search town by town that might have a game rather than it searching a radius something wizards does automatically,
 

rooneg

Adventurer
Well that still doesn't deny the point that the search is by words rather than geography, I have to search town by town that might have a game rather than it searching a radius something wizards does automatically,

No argument, it's sub-optimal, but when I'm comparing it to the WotC search feature that most often neglects to tell me when events are actually scheduled to occur, or only returns stores that exclusively MTG events I'm willing to set the bar rather low on this front. In my area I can use the PFS online stuff that tells me precisely what's getting run where, what sort of space is available at the table, who's GMing, etc, or I can use the WotC search feature and make my peace with contacting the stores individually in order to figure out if/when they're actually holding events.
 

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