Cheiromancer
Adventurer
I'm brainstorming some feats that would be appropriate to the setting of Sepulchrave's story hour. Here's one. Comments as to balance and clarity are appreciated!
Edit: Please see post 3 for the current version. Or check the spoiler to see what it was when I first wrote it.
Edit: Please see post 3 for the current version. Or check the spoiler to see what it was when I first wrote it.
Heretical (general)
The character's actions reflect an unusual personal philosophy.
Benefit: This feat changes how a character’s alignment functions in terms of game mechanics. The change in functional alignment does not require a change of a character's behavior, that is, the character's actual alignment. Rather, the character chooses a target alignment and either the moral (good/evil) or ethical (law/chaos) axis. The character's alignment and all actions count as being one step closer to the target alignment along the chosen axis. For example, a heretical cleric might choose neutral good as the target alignment along the ethical axis. Although the character's true alignment might be chaotic good, the character will count as neutral good as far as a lawful good divine patron is concerned, and all good actions will count as neutral good ones.
Characters who are lawful neutral or neutral good sometimes take this feat to become paladins. They may be less than perfectly good or lawful (respectively) without losing their paladin abilities. Heretical outsiders with this feat can act differently from their usual alignment while retaining their subtype and alignment based abilities. Magical effects do not reveal or act on a heretical character’s true alignment, only the functional alignment.
Special: If you are the Ahma, gain this feat as a bonus feat.
The character's actions reflect an unusual personal philosophy.
Benefit: This feat changes how a character’s alignment functions in terms of game mechanics. The change in functional alignment does not require a change of a character's behavior, that is, the character's actual alignment. Rather, the character chooses a target alignment and either the moral (good/evil) or ethical (law/chaos) axis. The character's alignment and all actions count as being one step closer to the target alignment along the chosen axis. For example, a heretical cleric might choose neutral good as the target alignment along the ethical axis. Although the character's true alignment might be chaotic good, the character will count as neutral good as far as a lawful good divine patron is concerned, and all good actions will count as neutral good ones.
Characters who are lawful neutral or neutral good sometimes take this feat to become paladins. They may be less than perfectly good or lawful (respectively) without losing their paladin abilities. Heretical outsiders with this feat can act differently from their usual alignment while retaining their subtype and alignment based abilities. Magical effects do not reveal or act on a heretical character’s true alignment, only the functional alignment.
Special: If you are the Ahma, gain this feat as a bonus feat.
Last edited: