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Heroes Must Rise! [Erekose13 Judging](Concluded)

SlagMortar

First Post
OOC: Ok. I misread and thought the Gish would be within 100 feet at the end of his movement. Spiritual Weapon and bow shots before movement then.
 

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Patlin

Explorer
Round 3 Continues
With a mere breath of prayer, Planus hurls the wrath of his god at Githyanki B-G smashing the Gish Archer for 13 damage, severely injuring that opponent. Two rapidly shot arrows trail behind the spiritual hammer, but neither manages to connect. As Planus falls out of range of the Gish, the Spiritual Weapon returns to his side, hovering beside him as he plummets through the astral plane.

Another Githyanki fires on Charlarn, cursing in the Gith language as his arrow goes wide. Githyanki B-L v. Charlarn (1d20+9=12, 1d8+5=10)

[Ducane and Zack are up. It doesn't look like they will be able to bring the Githyanki within Melee range anytime soon.]
 

Xael

First Post
Round 3: Ducane sighs as melee seems to be impossible, sheathes his sword and then readies his longbow. He tries to fall towards a preferably wounded/closest enemy, but fails.

OOC: Wisdom Check 5.
 

Dalamar

Adventurer
Zack grumbles as he comes to the conclusion that untill one of the others drops a foe so he can get a projectile weapon, his only contribution is going to be drawing fire and possibly herding one of the creatures further from the others.
He tries to correct his course, but fails, so he merely concentrates on keeping pesky arrows and bolts away from his hide.

OoC: Int Check, Wis Check (1d20+2=9, 1d20=7) Unless there's some modifiers to the Wisdom check (I'm not entirely sure).
Untill one of the gith is dropped, try to approach one. When one is finally dropped, head towards the dropped bow/crossbow and ammunition.
 

Patlin

Explorer
Round 3 Concludes
Ducane changes weapons and Zack full defends. Both fail their maneuvering checks for a second round running, and will recieve a +12 bonus on any such check they make next round.

Round 4 Begins
Goruksblain heals Charlarn of 20 damage. Guroksblain's Cure Moderate (2d8+10=20)

Charlarn fails to change his direction, and isn't able to bring a Githyanki into melee range.

Iggy fires a crossbow bolt at Githyanki X-R, dealing 6 damage and taking him down.

[Opale is up.]
 

Velmont

First Post
Seeing one crossbowman down, opale concentrate to try to reach him and grabs his bolt. She still ready her glitterdust in hope to catch more than one of these gith.

[SBLOCK=OOC]Try to fall toward the fallen crossbowman. Wis check: 11[/SBLOCK]
 


Patlin

Explorer
ooc: It's a cumulative +6 bonus, so on a 3rd attempt at a direction change it is indeed +12. Also, it's unclear to me what's supposed to happen to subjective gravity when the subject becomes unconcious or dead. It would be most convenient if the object simply stopped moving, but it would be odd for a dead character to be able to slow down more readilly than one making a concious effort to do so. I'm therefore inventing the following mechanic:

Unconcious/Inanimate object will maintain subjective gravity for 4 rounds. After 4 rounds, the objects absolute speed will drop by 30' per round until the object reaches a speed of 0 or lower, at which time it will come to a stop.

The primary alternative, that dead bad guys and unconcious allies fall away from you at the plane's top speed, with allies dying and treasure becoming unrecoverable, seems... undesirable.
 

Velmont

First Post
OOC: Slowing down from the moment someone is unconscious or dead make a lot of sense. It is subjective gravity, when you are dead/unconscious, you have no subjective gravity as you are no more aware of what is around you. It doesn'T make much sense that he stop immediatly, but slowing down fron the moment he got unconscoius or die make a lot of sense.
 


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