Heroes Must Rise! [Erekose13 Judging](Concluded)

Velmont

First Post
Running out of usefull spell, Opale ready an action and will shoot at the first Gith that is not in melee. Her extended acid arrows continue to affect the leader for 3 damages
 

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Steve Jung

Explorer
Charlarn of Phyrah: male human cleric 5/ranger 2

Patlin said:
Round 2 Begins
Charlarn casts fly, and moves to menace the Githyanki Commander. [He may attack this round if he wishes.]
Yes he does.
Round 2 continued:
Charlarn swoops forward toward the githyanki commander. He swings (1d20+8=20) Goruksblain at her, dealing (1d8+3=4) damage (if he hits). he syas, "You cannot win. Surrender."

AC 20, 21 against the githyanki commander
HP 44/44
shield other in effect on Zack
shield of faith in effect
fly in effect
 

Patlin

Explorer
ooc: Darn it, I had most of the round posted and accidentally clicked a darn banner add! Let's see, what had happened so far...

Previously
The blinded commander is an easy shot for Charlarn, who hits for 4 damage.

Ducane misses with his opportunity attack.

Velmont readies to shoot, and does more acid damage to the commander.

Round 2 Concludes
The gish archer runs into the ship, falling past the badger as he yells something in Gith, and shoots Ducane for 2 damage. The Badger misses on its AOO.

The commander tries to back into her ship, but steps on the badger and almost trips, making no progress. She casts a quickened sanctuary, and a defensive cure moderate wounds, healing 16 damage.
Concentration Checks (1d20+10=22, 1d20+10=16, 1d20+10=18)
Cure Moderate (2d8+7=16)

Ducane misses again.

[Iggy goes here.]

Zack attempts to attack the commander, but finds he cannot. Zack's will save v Sanctuary (1d20+1=2)
 

Patlin

Explorer
Initiative
T'Zeran
Planus
Charlarn
Githyanki Pilot (Shield, Mage Armor, 4 Mirror Images)
Opale
Githyanki Soldier (7 damage)
Githyanki Commander (Blind) (23 Damage)
Ducane (22 damage)
Iggy
Zack (9 damage)
 


SlagMortar

First Post
Seeing the magical battle going on inside the ship, Planus calls upon Mongrel to get him in there. He zips by and says, "Mongrel destroy this magic!"

OOC:
Cast fly quickened. Fly into the ship to get line of effect to the pilot. Cast targeted dispel magic on the pilot (Caster level 6). If he can't get line of effect to pilot, fire an arrow at the commander instead at +13 to hit, 1d8+5 damage, +1/+1 if within 30 feet
Arrows fired: 1
Spells prepared:
0 (DC 13) 5/day: Detect Magic(x2), Light(x2), Guidance
1 (DC 14) 4/day: Bless, Divine Favor (x2), Protection From Evil
2 (DC 15) 4/day: Shatter, Silence, Spiritual Weapon (x2)
3 (DC 16) 3/day: Blindness, Prayer, Dispel Magic
Domain:
1 (DC 14): Longstrider, Disguise Self (prepared)
2 (DC 15): Locate object, Invisibility(prepared)
3 (DC 16): Fly (prepared), Nondetection
 


Manzanita

First Post
OOC: Sorry, my posting here has been lame.

IC: Iggy will cast mage armor as a swift action in round 3, then, then strike out with magic missiles again. He'd like to aim at the pilot, but will hit anyone available. 8 pts dmg

OOC:
Iggy's spells:
Level 0 (4+1 div): detect magic(D), light(x2), message(x2)
Level 1 (4+1 int+1 div): mage armor, color spray, True Strike(D), protection from evil, magic missile(x2)
Level 2 (3+1 int+1 div): detect thoughts(D), invisibility(x3), scorching ray
Level 3 (2+1 int+1 div): Clairaudience/Clairvoyance(D), Haste(x2), Tongues
Level 4 (1+1 int+1 div): Arcane Eye, Mnemonic Enhancer(x2)

Iggy will cast one of his Mnemonic Enchancer when he awakens each morning. He'll use it to cast magic missile, and Summon Monster I (x2)
 


Velmont

First Post
If she can do it without attack of opportunity, Opale will try to enter the ship. Her acid arrow will do a final damage of 8 damages
 

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