Tellerian Hawke
Defender of Oerth
DIVINE INTERVENTION: ULLER CHOOSES HIS CHAMPION!
As Sylvar speaks these words, there is a loud, thunderous clap, that reverberates throughout the hallway. It is followed instantly by a flash of light, which momentarily blinds all onlookers.
[sblock=A Forward To The Post, For My Players; Please Read]
[/sblock]
When everyone's vision clears, they notice a tall, winged, angelic-looking figure, which appears to be a handsome, blonde-haired man, with pure white wings, wearing silvery, chainmail armor, and carrying a massive, two-handed sword on his back. His wings seem to glow, with a silvery light, and you notice a yellowish, glowing aura, emanating from his head. Everyone has heard of such beings, but none of the party had ever thought that they'd ever see one: you are looking at a Solar, a divine messenger, an agent of power, a lieutenant, who serves a given deity directly.
The winged, angelic warrior looks at Sylvar, and smiles. “Your destiny was foretold. My master is joyous that you have finally embraced his calling.To that end, he will help you and your comrades, all of whom have done a great deed this day.”
With a wave of his hand, the Solar heals the party’s wounds, drives away their fatigue and exhaustion, and refreshes their minds. Collin is included in that healing and refreshment.
Looking to Sylvar with a grim sense of urgency, he says, “The Drow Wizard has escaped you. Even now, he rushes to warn the Orcs of your incursion. The might of the Pomarj Army will be at your doorstep in less than 10 minutes. And mounted scouts, riding Manticores, will arrive in less than 8 minutes. If you have the will to fight, I have given you the opportunity to be at your best when you do so. But were I you, I would leave and regroup; the blow you have dealt to the dark alliance this day will set them back several months in their planning. If you stay, be warned that 16 Trolls lie in wait in the steading’s cellar, one of whom is a great war chief, and another, his brother, a great shaman. They are, even now, digging in and making barricades. They are very much on alert, therefore, leaving is probably the best course. However, Lord Uller rewards the brave, and thus, I shall not offer discouragement against another battle this day; but know that such a battle would be epic in scope, long in duration, and fraught with peril and attrition.”
After a moment’s pause, he continues, “If you choose to leave, there is a better place to rest than your former campsite; ask Collin for the hospitality of his mother, and he shall grant it to you quite willingly. Kraven was a great enemy of Collin’s family, and dispatching him was a great service to Collin's mother.”
Sylvar blinks, having been caught unawares. ~Who in the blazes is Collin?~ he muses, inwardly.
Lastly, he points out, “As a parting gift, all of the items you were planning to take from the ground level of this place are now within the confines of your magical pit, including the contents of Vulka’s and Delliak’s hidden treasure chests. There is still more treasure below, in the cellar, but you will need to wrest the master key from the Troll Lord’s grasp, if you hope to claim it. You now have 10 minutes or so before the Orcs are upon you. Uller wishes you well, in whichever endeavor you decide to pursue. Know that sometime within the next year, you must visit his temple in The Great Kundarian Seameast, in the city of Dane. There will you undergo the purification ritual. In the meantime, know that Uller has invested you with special powers, powers which you will begin to discover over the next few weeks. Use these powers in fulfillment of his greater glory. You are the chosen one, the one among Frey’s people, who is destined to unite the three shattered tribes. Your life shall be long, and your glories great.”
With that, the Solar is gone, as if he were never there to begin with. There is no thunder clap, or flash of light. He is simply and suddenly gone from your sight. The whole party gets a strange sensation, a sense of knowledge, that tells them that although the Solar spoke to them over the course of several minutes, only a moment of real time has passed.
Sylvar notices that he is once again in his proper clothes, wearing his Elven Chainmail, which is now un-blemished. Sylvar is now once again his proper height and weight.
Those among the party who were not in the Eastern Hallway when the Solar appeared suddenly have the knowledge of his appearance bestowed upon them, and there is no confusion; it is plainly a divine act, a gift of knowledge, which should simply be accepted, and not questioned.
Hill Giant #4, who cannot charge because of having to turn the corner and pass through the doorway, nevertheless advances on Dewydd's position, standing over his freshly-fallen commander's body with a look of ire. Without saying a word, he attacks!
The Giant brings his massive blade down upon Dewydd, who is almost able to step out of the way; instead of taking the full brunt of the blade squarely on the neck, as the Giant had intended, he instead takes a nasty wound to his right arm, as he is in the process of twisting away from the blow.
Dewydd, who was relieved a moment ago to be unwounded, grimaces as he receives the nasty gash. ~Ah well, it was fun while it lasted~ he muses.
THIS IS THE START OF ROUND 10! The Haste effect has now worn off! Tam's invisibility has now worn off! Respen, it's your turn! What do you do?
[sblock=Initiative Order / DM Housekeeping]
Initiative Order:
10th Round:
Respen: 25
Nelvandra: 21a
The Drow: 21c
The Troll: 21d
The Beautiful Giantess: 21e
Dewydd: 20a [31 Damage]
Koralynn Copperstrike (D1 / K): 20b
Tam-Tam: 19a
Lathir: 19b1
Dire Ape: 19b2
Sylvar: 19c
Duncan: 17b
Ebony: 17c
Lenny: 17d
Trav: 17e
Dire Wolves: 17f
Thallok: 16c
Hill Giant Guests (The Two Prone Brothers) (9 and 18): 16d
Hill Giant Guests (Dying / Bleeding Out) (12,15): 16e
Hill Giant Guests (Surrendered) (10,13): 16f
"Collin" The Gold Dragon: 16h
Remaining Hill Giant Commander (#3) [Bleeding Out]: 15a
Kleborn: 15b
Valoran The Axe: 10a
Vale: 10b
Remaining Hill Giant Guard (#4): 0 (DEAD LAST)
Prince Kraven = Dead
Snoggrella (M1)= Dead
Greenmuggella (M2)= Dead
Ogre Chef (Ogre #1) = Dead
Ogre Sous Chef (Ogre #2) = Dead
Ogre Sous Chef (#3) = Dead
Ogre #4 = Dead
Ogre #6 = Dead
Ogre #7 = Dead
Ogre #8 = Dead
Tiny = Dead
Tim = Dead
Bison = Dead
The Drider = Dead
Nosnra = Dead
Vulka = STASIS
Delliak = Dead
Darris = Dead
Elder Kanor (S1)= Dead
Elder Kurok (S2)=Dead Forever
Elder Kragg (S3)=Dead Forever
H1 =Dead
H2 = Dead
H3 = Dying (-5)
H4 =Moderately Wounded (44) Half Move 24 Hrs; Current Move Rate: 45 ft. (Potion)
H5 =Dead
H6 =Dead Forever
H7 =Dead
H8 = Dead
H9 =Severely Wounded (71) Half Move 24 Hrs [Surrendered]
H10 =Moderately Wounded (46) Half Move 24 Hrs [Surrendered]
H11 =Dead
H12 =Dead
H13 =Moderately Wounded (67) [Surrendered]
H14 =Dead
H15 = Dying (-8)
H17 =Dead
H18 =Severely Wounded (63) [Surrendered]
H19 =Dead
H20 =Dead
H21 =Dead
H22 =Dead
[/sblock]
[sblock=Remaining Durations of The Party's Buff Spells
This total is as of the 10th Round of combat:
Dewydd's Buffs:
Abjurant Armor [+8] 10 hours [6,000 Rounds] = 5,973 Rounds Remaining
Alter Self 50 minutes. [500 Rounds] = 473 Rounds Remaining
Shield [+8] 12 minutes. [120 Rounds] = 93 Rounds Remaining
Protection from Evil 10 minutes. [100 Rounds] = 73 Rounds Remaining
Blur 5 minutes. [50 Rounds] = 23 Rounds Remaining
Sheltered Vitality 6 minutes. [60 Rounds] = 49 Rounds Remaining
Interfaith Blessing (Everyone) 6 minutes. [60 Rounds] = 33 Rounds Remaining
Bull's Strength (Lathir) 11 Minutes. [110 Rounds] = 83 Rounds Remaining
Cat's Grace (Lathir) 11 Minutes. [110 Rounds] = 97 Rounds Remaining
Shield (Nel) 4 Minutes. [40 Rounds] = 29 Rounds Remaining.
[/sblock]
[sblock=DM Notes To Himself]
Doing Things In Room #17: Dire Wolves
Doing Things In Room #1: "Collin" The Gold Dragon, H4, Dewydd
Dewydd's AC until his next turn: 24. (Heedless Charge)
It seems that I messed up; Sylvar shouldn't have the Elven Arrows on him. So I will say that the arrows had been split differently; instead of two quivers, Tam-Tam is only carrying one; that makes sense anyway, since he's a little guy.
Elven Arrows Remaining (Tam): [16] Fired so far: 9 (7 remaining); have not checked for retrieval.
Elven Arrows Remaining (Thallok): [20] Fired so far: 0
Elven Arrows Remaining (Kleborn): [20] Fired so far: 0
Elven Arrows Remaining (Sylvar): [20] Fired so far: 9 (11 remaining); have not checked for retrieval.
LINK TO LOOT LIST: CLICK HERE
[/sblock]
Sylvar said:"Uller turn your eyes upon your champion, look at my current condition. Another, lesser god has dared to curse your chosen. I implore you, come to my aid once again."
As Sylvar speaks these words, there is a loud, thunderous clap, that reverberates throughout the hallway. It is followed instantly by a flash of light, which momentarily blinds all onlookers.
[sblock=A Forward To The Post, For My Players; Please Read]
|
[/sblock]
When everyone's vision clears, they notice a tall, winged, angelic-looking figure, which appears to be a handsome, blonde-haired man, with pure white wings, wearing silvery, chainmail armor, and carrying a massive, two-handed sword on his back. His wings seem to glow, with a silvery light, and you notice a yellowish, glowing aura, emanating from his head. Everyone has heard of such beings, but none of the party had ever thought that they'd ever see one: you are looking at a Solar, a divine messenger, an agent of power, a lieutenant, who serves a given deity directly.
The winged, angelic warrior looks at Sylvar, and smiles. “Your destiny was foretold. My master is joyous that you have finally embraced his calling.To that end, he will help you and your comrades, all of whom have done a great deed this day.”
With a wave of his hand, the Solar heals the party’s wounds, drives away their fatigue and exhaustion, and refreshes their minds. Collin is included in that healing and refreshment.
|
Looking to Sylvar with a grim sense of urgency, he says, “The Drow Wizard has escaped you. Even now, he rushes to warn the Orcs of your incursion. The might of the Pomarj Army will be at your doorstep in less than 10 minutes. And mounted scouts, riding Manticores, will arrive in less than 8 minutes. If you have the will to fight, I have given you the opportunity to be at your best when you do so. But were I you, I would leave and regroup; the blow you have dealt to the dark alliance this day will set them back several months in their planning. If you stay, be warned that 16 Trolls lie in wait in the steading’s cellar, one of whom is a great war chief, and another, his brother, a great shaman. They are, even now, digging in and making barricades. They are very much on alert, therefore, leaving is probably the best course. However, Lord Uller rewards the brave, and thus, I shall not offer discouragement against another battle this day; but know that such a battle would be epic in scope, long in duration, and fraught with peril and attrition.”
After a moment’s pause, he continues, “If you choose to leave, there is a better place to rest than your former campsite; ask Collin for the hospitality of his mother, and he shall grant it to you quite willingly. Kraven was a great enemy of Collin’s family, and dispatching him was a great service to Collin's mother.”
Sylvar blinks, having been caught unawares. ~Who in the blazes is Collin?~ he muses, inwardly.
Lastly, he points out, “As a parting gift, all of the items you were planning to take from the ground level of this place are now within the confines of your magical pit, including the contents of Vulka’s and Delliak’s hidden treasure chests. There is still more treasure below, in the cellar, but you will need to wrest the master key from the Troll Lord’s grasp, if you hope to claim it. You now have 10 minutes or so before the Orcs are upon you. Uller wishes you well, in whichever endeavor you decide to pursue. Know that sometime within the next year, you must visit his temple in The Great Kundarian Seameast, in the city of Dane. There will you undergo the purification ritual. In the meantime, know that Uller has invested you with special powers, powers which you will begin to discover over the next few weeks. Use these powers in fulfillment of his greater glory. You are the chosen one, the one among Frey’s people, who is destined to unite the three shattered tribes. Your life shall be long, and your glories great.”
With that, the Solar is gone, as if he were never there to begin with. There is no thunder clap, or flash of light. He is simply and suddenly gone from your sight. The whole party gets a strange sensation, a sense of knowledge, that tells them that although the Solar spoke to them over the course of several minutes, only a moment of real time has passed.
Sylvar notices that he is once again in his proper clothes, wearing his Elven Chainmail, which is now un-blemished. Sylvar is now once again his proper height and weight.
Those among the party who were not in the Eastern Hallway when the Solar appeared suddenly have the knowledge of his appearance bestowed upon them, and there is no confusion; it is plainly a divine act, a gift of knowledge, which should simply be accepted, and not questioned.
|
Hill Giant #4, who cannot charge because of having to turn the corner and pass through the doorway, nevertheless advances on Dewydd's position, standing over his freshly-fallen commander's body with a look of ire. Without saying a word, he attacks!
|
The Giant brings his massive blade down upon Dewydd, who is almost able to step out of the way; instead of taking the full brunt of the blade squarely on the neck, as the Giant had intended, he instead takes a nasty wound to his right arm, as he is in the process of twisting away from the blow.
Dewydd, who was relieved a moment ago to be unwounded, grimaces as he receives the nasty gash. ~Ah well, it was fun while it lasted~ he muses.
THIS IS THE START OF ROUND 10! The Haste effect has now worn off! Tam's invisibility has now worn off! Respen, it's your turn! What do you do?
[sblock=Initiative Order / DM Housekeeping]
Initiative Order:
10th Round:
Respen: 25
Nelvandra: 21a
The Drow: 21c
The Troll: 21d
The Beautiful Giantess: 21e
Dewydd: 20a [31 Damage]
Koralynn Copperstrike (D1 / K): 20b
Tam-Tam: 19a
Lathir: 19b1
Dire Ape: 19b2
Sylvar: 19c
Duncan: 17b
Ebony: 17c
Lenny: 17d
Trav: 17e
Dire Wolves: 17f
Thallok: 16c
Hill Giant Guests (The Two Prone Brothers) (9 and 18): 16d
Hill Giant Guests (Dying / Bleeding Out) (12,15): 16e
Hill Giant Guests (Surrendered) (10,13): 16f
"Collin" The Gold Dragon: 16h
Remaining Hill Giant Commander (#3) [Bleeding Out]: 15a
Kleborn: 15b
Valoran The Axe: 10a
Vale: 10b
Remaining Hill Giant Guard (#4): 0 (DEAD LAST)
Prince Kraven = Dead
Snoggrella (M1)= Dead
Greenmuggella (M2)= Dead
Ogre Chef (Ogre #1) = Dead
Ogre Sous Chef (Ogre #2) = Dead
Ogre Sous Chef (#3) = Dead
Ogre #4 = Dead
Ogre #6 = Dead
Ogre #7 = Dead
Ogre #8 = Dead
Tiny = Dead
Tim = Dead
Bison = Dead
The Drider = Dead
Nosnra = Dead
Vulka = STASIS
Delliak = Dead
Darris = Dead
Elder Kanor (S1)= Dead
Elder Kurok (S2)=Dead Forever
Elder Kragg (S3)=Dead Forever
H1 =Dead
H2 = Dead
H3 = Dying (-5)
H4 =Moderately Wounded (44) Half Move 24 Hrs; Current Move Rate: 45 ft. (Potion)
H5 =Dead
H6 =Dead Forever
H7 =Dead
H8 = Dead
H9 =Severely Wounded (71) Half Move 24 Hrs [Surrendered]
H10 =Moderately Wounded (46) Half Move 24 Hrs [Surrendered]
H11 =Dead
H12 =Dead
H13 =Moderately Wounded (67) [Surrendered]
H14 =Dead
H15 = Dying (-8)
H17 =Dead
H18 =Severely Wounded (63) [Surrendered]
H19 =Dead
H20 =Dead
H21 =Dead
H22 =Dead
[/sblock]
[sblock=Remaining Durations of The Party's Buff Spells
This total is as of the 10th Round of combat:
Dewydd's Buffs:
Abjurant Armor [+8] 10 hours [6,000 Rounds] = 5,973 Rounds Remaining
Alter Self 50 minutes. [500 Rounds] = 473 Rounds Remaining
Shield [+8] 12 minutes. [120 Rounds] = 93 Rounds Remaining
Protection from Evil 10 minutes. [100 Rounds] = 73 Rounds Remaining
Blur 5 minutes. [50 Rounds] = 23 Rounds Remaining
Sheltered Vitality 6 minutes. [60 Rounds] = 49 Rounds Remaining
Interfaith Blessing (Everyone) 6 minutes. [60 Rounds] = 33 Rounds Remaining
Bull's Strength (Lathir) 11 Minutes. [110 Rounds] = 83 Rounds Remaining
Cat's Grace (Lathir) 11 Minutes. [110 Rounds] = 97 Rounds Remaining
Shield (Nel) 4 Minutes. [40 Rounds] = 29 Rounds Remaining.
[/sblock]
[sblock=DM Notes To Himself]
Doing Things In Room #17: Dire Wolves
Doing Things In Room #1: "Collin" The Gold Dragon, H4, Dewydd
Dewydd's AC until his next turn: 24. (Heedless Charge)
The Dungeon Master said:(on 12-16-2017, Chapter 4 Thread, pp. 27, reply #270)
For the sake of continuity, I am going to say that the following party members had the following amounts of arrows:
Tam = 2 Quivers
Thallok = 1 Quiver
Kleborn = 1 Quiver
It seems that I messed up; Sylvar shouldn't have the Elven Arrows on him. So I will say that the arrows had been split differently; instead of two quivers, Tam-Tam is only carrying one; that makes sense anyway, since he's a little guy.
Elven Arrows Remaining (Tam): [16] Fired so far: 9 (7 remaining); have not checked for retrieval.
Elven Arrows Remaining (Thallok): [20] Fired so far: 0
Elven Arrows Remaining (Kleborn): [20] Fired so far: 0
Elven Arrows Remaining (Sylvar): [20] Fired so far: 9 (11 remaining); have not checked for retrieval.
LINK TO LOOT LIST: CLICK HERE
[/sblock]
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