Starman
Adventurer
Welcome to Heroes of the Day! A game of epic heroism in the Dawnforge campaign setting.
OOC & RG
Ebernath. The island-city of Anderland. Though one of the oldest cities in Eadar, it hardly shows. The Druids of the Panthic Order have shaped Ebernath from a city into a masterpiece of art. Barely visible from the sea, it seems to spring up from the earth once one steps beyond the wall of living wood that surrounds it. Buildings are constructed in and around large trees. Lush vegetation grows freely covering everything in a rainbow of greens, reds, yellows, and other colors. Canals and waterways snake through the city and seem to be a deeper blue than the water in the surrounding Parthian Sea.
All of the races of Eadar seem to be represented in Ebernath. Though lowlanders are the most common race, halflings, trueborn, dawn elves, night elves, and gnomes abound. Even orcs, tieflings, and lizardfolk go about their business drawing no more attention than anyone else. People from all across Eadar find their way to Ebernath, some to study with the Panthic Order, some looking for rare magical goods, some looking to become wealthy merchants. All of them come away enchanted by its rare beauty.
The group arrived in Ebernath shortly after midday. It took an hour to disembark from the ship and get all of your gear. Asking the captain about accommodations, he recommended the Giant’s Tankard or the Broken Horn. Both are toward the central part of the city, so you hired a gondola ride there. The gondolier, an old lowlander named Chiv, regales you with tales of his adventures that took him to all parts of Eadar. Some of it is obviously embellished (gold-skinned women on an island in the Summer Sea that satisfied your every desire), but some of his stories rang true.
After another hour or so, you reach your destination and get directions to the two Inns recommended by Captain Brunwick. You have all just stepped off of the gondola and are standing on the shore when a number of screams break the tranquility. Looking left and right you see a number of frog-like creatures crawling out of the water and attacking people with their spears. Ellawyn and Tervelyn recognize the creatures as
. Just as you are about to spring into action, you hear Chiv mumble something. A hideous form rises suddenly out of the water next to the boat. It looks at first to be an old human woman, but her yellow skin is covered in scars and warts and oozing pustules. Her hair is blue and green and resembles seaweed. She screams and waves her arms. Tervelyn identifies the creature as a
. Everyone, but the gnome, gets a good look at the creature and feel ills, but manages to brush it off. Ellawyn, unfortunately, is left wretching and feels weak. You see more of the frog creatures climbing out of the water near you.
Initiative:
Ellawyn
Frog creatures
Targ
Kellix
Tervelyn
S’sebek
Disgusting woman
Actions?
[sblock]
Targ Fort save: 22
S'sebek Fort save: 16
Kellix Fort save: 20
Ellawyn Fort save: 8 4 points of Str loss
Tervelyn Fort save: 19
[/sblock]
OOC & RG
Ebernath. The island-city of Anderland. Though one of the oldest cities in Eadar, it hardly shows. The Druids of the Panthic Order have shaped Ebernath from a city into a masterpiece of art. Barely visible from the sea, it seems to spring up from the earth once one steps beyond the wall of living wood that surrounds it. Buildings are constructed in and around large trees. Lush vegetation grows freely covering everything in a rainbow of greens, reds, yellows, and other colors. Canals and waterways snake through the city and seem to be a deeper blue than the water in the surrounding Parthian Sea.
All of the races of Eadar seem to be represented in Ebernath. Though lowlanders are the most common race, halflings, trueborn, dawn elves, night elves, and gnomes abound. Even orcs, tieflings, and lizardfolk go about their business drawing no more attention than anyone else. People from all across Eadar find their way to Ebernath, some to study with the Panthic Order, some looking for rare magical goods, some looking to become wealthy merchants. All of them come away enchanted by its rare beauty.
The group arrived in Ebernath shortly after midday. It took an hour to disembark from the ship and get all of your gear. Asking the captain about accommodations, he recommended the Giant’s Tankard or the Broken Horn. Both are toward the central part of the city, so you hired a gondola ride there. The gondolier, an old lowlander named Chiv, regales you with tales of his adventures that took him to all parts of Eadar. Some of it is obviously embellished (gold-skinned women on an island in the Summer Sea that satisfied your every desire), but some of his stories rang true.
After another hour or so, you reach your destination and get directions to the two Inns recommended by Captain Brunwick. You have all just stepped off of the gondola and are standing on the shore when a number of screams break the tranquility. Looking left and right you see a number of frog-like creatures crawling out of the water and attacking people with their spears. Ellawyn and Tervelyn recognize the creatures as
kuo-toa
sea hag
Initiative:
Ellawyn
Frog creatures
Targ
Kellix
Tervelyn
S’sebek
Disgusting woman
Actions?
[sblock]
Targ Fort save: 22
S'sebek Fort save: 16
Kellix Fort save: 20
Ellawyn Fort save: 8 4 points of Str loss
Tervelyn Fort save: 19
[/sblock]