Chapter 2: Japanese Cartoons are Weird, Man ...
A handful of agents and Delria lead Trudi Schneider, Jared Belmont, Twilight Lokya, and Watanabe out of the back exit of the movie theater. They are moved through the ordered chaos of the Bureau clean-up crew’s work. Trudi tries to wave to her friends among those being made to forget precisely what they saw that night.
One of the men in black with a small, metal-capped crystal in hand stops behind the agent’s black vans. “When you step through the door, hold your breath. It makes it easier.” With this cryptic statement, he places the crystal in mid-air, it sinks into what looks like an invisible lock. A short click follows and a door of light appears in front of the PCs. Delria is the first to step in, adding a reassuring look to the others before she does. One by one the PCs glance at each other, hold their breath, and step into the portal into a different world.
The PCs find themselves in what looks like an office building. Delria awaits them on the other side, and the agents follow behind them.
“Welcome to the Bureau for the Management of Magicks. Might as well get comfortable.” Delria smiles, and for the first time allows them to all see
what she really looks like. She no longer looks like a young, human girl, but instead a three-foot tall woman with light blue hair. Specks of silver line the edges of her face, orange and black wings sprout from her back.
“WHOA! Cool!” Trudi shouts.
While Jared takes a short jump away from Delria in surprise, Watanabe’s eyes only grow slightly wider, and Twilight seems unsurprised. One of the agents asks for Twilight to turn off her camera at least until the PCs are escorted into an office room, and reluctantly she agrees.
Delria chats amiably with the PCs to calm them, especially Jared--who looks about ready to faint at any moment--as she and the agents escort through the main lobby of the office building. Jared knows enough about fantasy to recognize the inhuman looks of most of those they pass by as walk: orcs, Elves, things that look like Kender, even a dwarf; though most of the office people look like everyday joes at work.
Delria stops short in her casual conversation with the agents and PCs only once: As they pass by a large group near a set of desks a sharp chill goes over the magic-users in the group. Watanabe, Twilight, and Del look to the strong aura to see a woman. A tall, powerful-looking woman talking coarsely with a group of agents, beside her a small girl with short, blonde hair. The twelve-year old looks at Del and waves with a smile. Del waves back in awe. She’s never seen polymorphed dragons before.
“Erina’arad,” one of the agents whispers. “She’s been here with her daughter four times in the last two weeks.”
“Why?” Del asks.
“She says the Bureau keeps calling her in. No one has.”
“Huh.”
Eventually all the agents save one break off from the group, and he leads the PCs to an office room. The room is empty and uninspiring; all it really has room for is a large table. The PCs are told by the agent to wait, his commander is very interested in speaking with them. Del remains in the room to ease the other PCs. The five talk, save for Twilight who simply listens intently and occasionally fidgets with her camera. Watanabe has taken to the fruit bat, whom Twilight has named “Sokar.” Watanabe loves animals, yet rarely has a chance to play with exotic ones.
After a few minutes, a middle-aged man in all black enters the room. He looks tired, the lines in his face seem carved from many hardships. He introduces himself as
Marshall Whitman, a commander in the police force of the BMM. “This whole thing is more than likely put a bit of a shock on your system,” he says.
Making himself comfortable at the head of the table and laying open a folder, he continues. “The man you fought tonight, as you already know, was a mage; a former employee, I’m afraid. He didn’t take his wife’s death well at all. I’m sorry that you were forced to see him in this state, or at all, truthfully. But now that you have and you lived with minor injuries, this only means that the Bureau may have a use for you. I apologize if I have to be vague.”
It is as he finishes saying this that a hard, concerned expression appears on his face. Before Delria can ask, a strange chill falls over those in his room. The lights dim, and in steps a horrific figure.
A mind flayer, though the only PC who would know this is Delria. Jared nearly falls out of his chair.
“Well then,” Whitman grumbles. “I thought that you didn’t like dealing with humanity in large groups, J’qwuan.”
The tentacled creature turns to Jared. The voice that follows is a cold, piercing one--it echoes through the PCs’s heads rather than through the air. “I was told there was something here that needed my attention. And you ought to know by now that any snide comments you wish to make to me don’t need to be said.”
With that the mind flayer introduces himself properly as Yondo J’qwuan. He then proceeds to explain to the more mundane listeners the secrecy of the world of magic. The fact that two worlds exist side by side, Terra and Gaia. Mundane matters occur on Terra, yet many magi--magic races such as Elves, Orcs, and dwarves--prefer to live out their lives on Terra. Thus the Bureau was founded to ensure that magic and mundane may never go to war as they once did millennia ago. To maintain peace, to regulate the usage of sorcery around mundanes--those who don’t know about magic--and occasionally to police the misusage of such magicks … Such as the necromancer the PCs had run into that night.
As the mind flayer finishes, Whitman clears his throat. “So there you have it.” He then proceeds to make an offer. He opens the files and begins filling out a bit of paperwork as he speaks. Whitman says he wants to give the group the chance to continue doing what they did that night: Protect innocent mundanes and stop those who make themselves a threat to the already all-too-fragile peace. If they prefer not to, then J’qwuan would simply have to make them forget what had happened that night.
Del is thrilled, she’s been wanting a position as an actual Bureau field agent for months. Trudi is also thrilled, though she does seem unnerved at the thought of being brainwashed by the squid-face-man. Twilight agrees, so long as she can videotape everything, to which Whitman replies that there is indeed a department which would be interested in letting her. Jared is uneasy and begins to refuse, until he hears a voice in his head:
I’m afraid you have no choice in this matter, Mr. Belmont.
Jared faces J’qwuan with wide eyes. Somehow he guesses that no one else could hear that.
I am the head telepath here. Commander Whitman would not be your leader, I would. It is sad that right now is not the best time to explain why I cannot allow psions to be unmonitored by the Bureau. You are quite powerful, and your talents not being used properly would be a waste.
As Trudi waves a hand in front of Jared’s face to guess why he’s staring off into space, Whitman turns to Watanabe. “Are you uninterested?” the commander asks her.
Watanabe only stares at the table silently.
“I believe you’re half-Elven,” he says softly, studying her face. “How old are you? Twenty? Thirty? Have you never wondered why you always look younger than your peers?”
Watanabe’s eyes show acknowledgement of this.
“You deserve to know something about your blood, don’t you?” When Watanabe doesn’t respond, Whitman pulls a set of papers out of the folder. “As soon as the clean-up crew ran into you our agents decided to find some information on you.” He tosses a set of papers in front of her.
Twilight and Trudi lean to see it, but Watanabe shows extreme emotion for the first time when she gasps and snatches the papers off the table. She clutches it to her chest and glares at Whitman. “How could anyone find out about me so fast?”
“Become an agent and your past will be all but erased,” Whitman replies. “If there’s no other benefit I can offer you, maybe shredding those files will tempt you?”
Watanabe agrees.
__________________
The PCs are now part of the BMM, some more reluctant than others. Jared’s new boss exits with nothing else to say to the PCs, Twilight has been referred to a department which specializes in perpetuating the idea that magic is fantasy (they have their hands in much of the media), and Trudi, Watanabe, and Delria fill out paperwork to begin their initiation in the Knights. Whitman is in charge of the process and says he hopes to become their new commander.
While all this is happening, Del runs into an acquaintance: Alexander P’tarr. The clean-up crew agent she had spoken to in the theater is happy to see her again. “Hey, Del! Great news, I’m gettin' a promotion!”
“Great, congratulations. What’s goin’ on?”
“Not sure. I was told to talk to Whitman after you guys are done.”
“Well, hey, good luck!”
Trudi watches him intently, then as he leaves, leans closer to Delria. “So uh ... What is he?”
“Half-Elven. Well, half-Elven, quarter orc, and quarter human.”
“Cool!”
Del grins. “You’re the only person I’ve heard of to consider that ‘cool.’ Most folks don’t know what to think.”
“It’s not his fault ... I think he looks fine.”
“There’s a first for everything.”
The PCs eventually regather in the meeting room, Jared tells the others how relieved he was to not have to speak to the head psion again. He instead had been interviewed by an Elven woman named Autumn Yieotanna. Twilight is again rather silent, but now beaming: she’s been given permission to videotape again. Sokar the bat flies to Watanabe again, and Watanabe shows a genuine smile as she pets him.
The PCs are now given the last of the meetings they are to have that night. They are taken deep into the Bureau, and quickly the former mundanes understand how little they know about Gaia (the magic realm). The further they go, the more the architecture in the office building shifts. It changes from a very familiar office space, to a strange material; roots seem to grow through the walls. Whitman informs the mundanes that half of the Savannah, Georgia BMM office is built into an Elven tree; a huge, magically grown tree that can be seen towering over the tree-tops from Gaia’s side of Savannah.
Finally the PCs are led into a room that’s dark and organic. Plant life grows all around, and the only lights glow from dozens of pools around the room. An ancient Elf in fantasy-like robes stands over one pool, then walks over to shake Whitman’s hand. He introduces himself as Kenji’rogardi, a spirit speaker. When the PCs ask what this means, he motions for Sokar. The bat obeys and lands in the Elf’s hands. Kenji’rogardi then walks to what appears to be a mirror, but upon closer observation is a tall pool of water suspended against the wall. When Kenji’rogardi places Sokar down in front of the reflecting pool, all see another reflection take shape.
A man nearing forty stands beside Sokar, tall and dark. He wears a stern expression, and Trudi recognizes that the suit he wears looks like it was made in the sixties. Kenji’rogardi takes out a pouch and tosses a fine silvery powder onto the pool, which somehow allows all those in the room to hear this new figure speak.
“Twilight Lokya,” he says in a deep voice, dipped in a fine, Russian accent. “I have bonded to you. My name is
Dimitri Sashenka.”
Kenji’rogardi informs them of the details regarding human magic: those of full-human blood cannot cast magic. However, a spirit may bond with a human, and with this added spiritual power a human may learn.
Twilight again seems unsurprised. “I know. Thanks for letting me cast earlier.”
Twilight and Dimitri have a terse conversation, Dimitri doing the majority of the talking there is.
Watanabe seems stunned. “Wait, wait. You’re human?”
“I have possessed this animal,” Dimitri replies.
“I held you to my chest!” Watanabe cries.
Dimitri grins. “I’m grateful. It’s been a while since I’ve had a body.”
While Watanabe turns red, Twilight asks why Dimitri chose her. “You look like the woman who murdered me,” he replies in a low tone.
As Sokar is returned to Twilight, Watanabe seems disappointed the figure in the mirror is gone. She remembers how much Russian guys turn her on.
Kenji’rogardi then motions for Trudi. “I’m ... not exactly sure if I’m correct ... Can you cast?” he asks her.
Trudi looks confused. “No?”
“Something is odd ...” He takes Trudi’s shoulder and leads her to the mirror. Everyone has to look very closely, but indeed there is another form in the mirror beside Trudi. His features are difficult to make out, but they get the general idea that a middle-aged man wearing casual dress is beside her.
“WHOA!”
Again Kenji’rogardi tosses the silvery powder, again a voice begins to speak.
“I ... You know I’m here?” a man’s voice begins.
“Yes,” Kenji’rogardi urges the ghost. “Who are you?”
“Trudi ... YOU IDIOT!” The ghost’s confidence in speaking grows exponentially, and he proceeds to rip Trudi a new one. He shouts in years and years of pent-up frustration about how much he’d loved her mother as her professor, and how much of a disappointment Trudi was. Oh, the indignity of trying to bond with her to help her and never bonding correctly. From all this the PCs end up gathering the ghost’s name is Charles, and that something in Trudi had prevented Charles from bonding with her. Trudi does a fine job of totally ignoring any of the insults her ghost has thrown at her, more interested in the fact that she
has a ghost.
“I’ve heard of this sort of thing happening,” Kenji’rogardi whispers, “but in all my years I never thought I’d see it. Amazing.”
“And as soon as this spell ends I’ll never to be able to speak again!” Charles snaps angrily.
“Have you ever tried to touch anything?” Whitman offers. He explains that while the spell is in effect, perhaps it’d be easier for Charles to try holding something. To demonstrate, Whitman takes out a pad and pen.
Gingerly Charles reaches for them and everyone is silent as he places his incorporeal fingers around them. When Whitman lets go, an awed gasp escapes Charles: he is still holding the pad and pen. The spell ends and Charles proceeds to nag Trudi via pen, writing bitter and snide comments, but Trudi is thrilled.
_________________________________________
Within the next few days, the PCs make several trips back to the BMM. They grow used to the idea of working there; Watanabe, Jared, Trudi, and Twilight grow used to the idea of telling no one about their new jobs. They are all officially Bureau Knights, and their team leader is Alex P’tarr. The Elf/orc/human has been a member of the Bureau for nearly twenty years, but has never had a position of leadership. He’s been in the clean-up crew for about six years.
During training over the next few weeks the PCs get to know each other well enough, and especially Alex. He wears his heart on his sleeve, but is fairly mellow. Or at least he’s rather ... relaxed. While he does wear the BMM standard uniform (the MIB suit), he always manages to make it look like it’s spent a week on the floor. He keeps his tie loose, the jacket open, the shirt untucked. Trudi is happy to be a “secret agent,” and during training spends all her breaks
designing costumes for the group.
July 26, 1996
Training comes to a close, rather fast Alex notes, and the PCs are given their first field mission. Supposedly its a rather routine mission. The PCs are to go to Atlanta, where the BMM has had it’s hands full with monitoring the Atlanta Olympic Games. With so many people coming in from all over the world--mundane and magi alike--the Bureau has been forced to devote all of its efforts in and around Atlanta to the Olympics. So the PCs will be helping other agents from Savannah perform a few routine tasks, namely ridding the sewers of a large number of pest-like lizard creatures known commonly as “sewer demons.” They have animal-like intelligence, vicious appetites and deadly claws--and have been gathering around downtown Atlanta because of the growing concentration of magi. Delria and Watanabe are both iffy on an extermination run of things close to animals, but are given the okay to capture the sewer demons if they can.
The group heads to Atlanta and is directed by the management there to head into the sewers off of Dr. Martin Luther King Dr. They begin their search of where the nest is supposedly located, but are greeted with a much more gruesome sight than they expected. Blood stains the water, and dozens upon dozens of sewer demons bodies litter the tunnels. Not a single one has been left alive, signs of combat stain the walls.
Watanabe notes that traces white fur can be found on some of the sewer demon bodies, ones with wide claw marks left in them. After a search of the nests, the PCs are unsure what’s happened. Alex is distant, thinking. He finally pulls out his cel and calls in to the Atlanta temporary headquarters. He informs HQ of the situation, and the fact that he suspects that the Knights of the Round got to the sewer demons before the PCs did. Delria is aware of what that means, though the other PCs only glance at one another.
While Alex continues to speak on the phone, Del explains. The Knights of the Round have existed since the last and greatest war between mundane and magi. The magi lost that war and were ordered to leave to Gaia. Most did, some didn’t. As a reaction to this, a group of humans who called themselves Knights of the Round, in honor of their dead king Arthur, formed. In the millennia since then, the KotR are known more as a terrorist group. They have no organization, they are instead just thousands of small groups of humans and part-humans who happen to carry the same title. They claim to wish only to protect humanity, yet are well-known for their zeal and often violent ways of defending mundanes. Murdering magi is not below them, and many KotR groups have no qualms with violently killing magi to maintain their idea of peace.
Alex allows Del to finish, then informs the PCs that they’ve been ordered to find out if his suspicions are true. They are to discover whether the KotR are indeed responsible, and if so, arrest them.
---
The PCs find a trail of drips of blood, and track it to a set of apartment complexes just outside of downtown. Watanabe claims whoever was wearing the white fur should live there. They end up breaking into a single-bedroom apartment, although it’s empty. Jared is amused as he searches the apartment, seeing rows and rows of Japanese animated tapes in the resident’s collection. The PCs also find a large amount of blood staining the sink in the bathroom. Confident that they have the right apartment, the PCs begin to look for clues as to who this is. Trudi finds costumes in the closet, and proceeds to make copies of the patterns instead of helping. Alex finds there are three messages on the answering machine:
*“Hey, Roy. You’re coming to the con, right? Call me back, it’s Shin.”
*“Zel here. We got sewer demons. Call my cel.”
*“Hello? Oh, please have made it home, Roy. Please, please pick up.”
“Yes, I’m here.”
“You’re okay! Thank you! Are you gonna be able to make it?”
“I’m not missing the con, no way. I’m not that hurt.”
“Alright! We’ll meet you there!”
“Yeah, bye.”
Jared snaps his fingers, he knows where they must have been going. There is a minor Japanese animation convention happening in a hotel downtown. Trudi finds clues as to what this “Roy” may look like when the PCs get there: among the costuming are bits of an orange wig, and black make-up lying on the bed.
So the PCs know at least a few things. This Roy is a KotR with at least three others: a young man named Shin, another slightly older man named Zel, and a very young woman with a perky voice. Watanabe also assumes that Roy must be a “furry.”
-----
The PCs arrive at the hotel and get tickets to enter the con. They split up and begin their search. For a while nothing seems suspicious, and Trudi is excited by all the “cosplayers” (fans dressed as anime characters). She sees a particularly well-made costume on a Sailor Mars, from “Sailor Moon,” and talks to her. The Asian woman is a good deal older than most of the other cosplayers, at least thirty, but is happy to talk with Trudi about fashion. Watanabe is frustrated by the diversion and is about to walk off when she sees someone staring at her, someone who looks aware of her half-Elven heritage. He’s a man in his mid-thirties, brown hair hanging limply over the left side of his face in an attempt to hide the scars that cover it. The sword at his side looks real.
At the same time, Jared and Del are walking around, with Jared looking more at a set of game booths nearby than the crowds. Del senses magi near, and looks up. Her eyes grow wide when she gets a good look at the massive man all in orange. When she points him out, Jared says the guy is dressed as
Tora from “Ushio to Tora.” Del says that’s not what she meant: much of his costume is not costume.
Not too far away, Watanabe tries not to look like she’s watching the man with sword, even as a younger man, an Asian who looks no older than nineteen, walks up to him and they whisper between each other. The two split up and the younger man comes up to Sailor Mars and tells her and Trudi to wrap it up. She obliges and says goodbye to Trudi, she and the young man walk off whispering.
Twilight and Alex meet up with Watanabe and Trudi, and decide to find a discreet way of following them. Alex tells Trudi to find Delria and Jared, and finds this is a mistake as the young woman walks off: “DELRIA! HEY, DEL! WHERE’D YOU GO?!”
Eventually Del hears Trudi calling and tells Jared to follow “Tora.” Jared agrees. While the rest of the PCs regather, Jared notes that a heavily scarred man with brown hair speaks to Tora for a moment, then leaves quickly. Tora then walks down the hall at a hurried pace. Jared hopes he hasn’t been spotted, and follows Tora anyway. Tora leaves the main part of the con, going into the stairwell and eventually heading into an “Employees Only” area. Jared does his best to remain out of sight, slinking behind Tora as he heads through a series of supply rooms.
Tora stops abruptly and turns. In a throaty, guttural voice he growls, “You’re Bureau, aren’t you?”
Jared stops in place, turning pale. “Uh ...”
“Bad enough we have to do your job for you, but you think you have the right to follow us around.”
A second voice, the young female one from the answering machine, calls from behind Jared, “Not for much longer.”
Jared spins to face the young girl--eighteen? Nineteen?--next to an Asian man of the same age. He thinks he’s surrounded for only a moment, but the door behind them opens and the rest of the PCs step in.
“We don’t want a fight,” Del begins.
“But we are going to have to arrest you,” Alex cuts in.
Tora says nothing more, and instead leaps at the Bureau Knights. Combat begins, the young man pulling out a sword hilt--a glowing blade forms. Three more KotR come in, Sailor Mars, the scarred man, and a third man wielding a long, two-pronged lance. Tora shows the PCs how little on him is actually a costume as he throws off his wig and turns into the hybrid form of a were-tiger.
Watanabe gets out of the fight to guard the door to the main hall and ensure that no one else can get in [her player fell asleep]. Jared calls upon his psychic manifestation Platinum to ram Tora into a shelf; Alex pulls out a double-bladed sword and for the first time the PCs get to see their commander in action. Twilight summons a dog to help fight the were-tiger.
The fight continues, Trudi knocks down the young Asian guy. In response the teenage girl screams in fury: “No! Masaki! How dare you hurt him, I love him!” As she starts swinging at Trudi with a set of brass knuckles, the scarred man is thrown into the wall by Platinum.
Amazingly, the were-tiger is slowing down from Jared, Alex, Del, and Twilight’s attacks. Tora manages to kill the dog Twilight summoned, only for Alex to nearly sever his leg just above the knee. Howling and screaming, the were-tiger hits the floor.
Sailor Mars (a fire mage) is having trouble hitting Del with her spells, and in frustration calls for the man with the lance to run and get help somehow. As soon as she says this, the man with the lance stops, his face tensing.
“Run away? No ... I mustn’t run away ... I mustn’t run away ... I
mustn’t run away!” He lets out a cry of rage and bull rushes Jared. Jared manages to defend himself and stop the berserker’s advances, while Trudi finally beats down the girl.
Seeing she’s the only one left standing, the fire mage turns and runs for the adjoining supply rooms. With a burst of speed, Jared follows behind, hoping that Sailor Mars will give herself up when trapped between himself and Watanabe. As he gets into the next room, however, he makes it in time to watch Sailor Mars hit the floor. A dark figure stands over her body, a long slash gutting the body from neck to belly. The woman-shaped form clothed in darkness smiles at Jared, and slowly places a finger to her lips. While Jared stands in horror, the woman slinks magically into the shadows and disappears.
---
The surviving
KotR are taken into custody by Atlanta BMM Knights. The PCs are congratulated for a job well done; and Jared finally tells the others what happened to Sailor Mars once the clean-up crews are fully engrossed in their work. The group listens to him describe the “dark lady,” and are concerned, but unable to do more at that time.
Alex tries to cheer everyone up by offering the new Knight team a dinner at the Cheesecake Factory the next night. Everyone agrees, and with the day’s events heavy on their minds, they take the rest of the day off.