clearstream
(He, Him)
I would like to see the following in 6e
- All characters start with two hit dice (taking the maximum of one and the average of the other as starting HP)
- Characters do not gain a hit die per level, instead hit die gains are distributed over their advancement table
- Characters gain two further hit dice per higher tier, to a maximum of eight
- As a ribbon, if rolling for hit points on gaining a hit die, reroll all 1s
- A new condition would be created - wounded - gained on falling below half HP. Wounded has no effect of its own but is looked for by other effects, e.g. healing word might fail on wounded characters, and poison would require the character to be wounded to deal extra damage.
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