perrinmiller
Adventurer
WD; that was my intention, but until the mechanics are set, I haven't started actually making the sheet yet.
Not bowing out (yet), but I have seen the changes to barbarian, fighter, ranger and rogue (most approciate freebooter classes) in PF and I like them. I like even more the options for these classes in the APG.So this is going to be just 3.5 instead of pathfinder? If so then I'll bow out. The basic classes and progressions in 3.5 are just a bit bland for my tastes.
So this is going to be just 3.5 instead of pathfinder? If so then I'll bow out. The basic classes and progressions in 3.5 are just a bit bland for my tastes.
Not bowing out (yet), but I have seen the changes to barbarian, fighter, ranger and rogue (most approciate
freebooter classes) in PF and I like them. I like even more the options for these classes in the APG.
Barbarian: Drunken Brute, Superstitious
Fighter: (Cool fighting styles)
Ranger: as fighter, + skirmisher (spell-less variant) and urban.
Rogue: Burgler, scout, sniper, swashbuckler.
Bard got the sea singer (with shanties) and the archivist would make a great ship doctor)
The rules are open content, so I could post them here as needed.
Name: "Chains" Shetlan
Class: Rogue 1/Fighter 4
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral
Str: 16 +3 (10p.) Level: 5 XP: 0
Dex: 16 +3 (8p.) BAB: +4 HP: 13 (1d6+)
Con: 14 +2 (10p.) Grapple: +7 Dmg Red: 3/-
Int: 14 +2 (4p.) Speed: 30'(-10) Spell Res: 0
Wis: 08 -1 (2p.) Init: +3 Spell Save: +0
Cha: 13 +1 (0p.) ACP: -6 Spell Fail: 0%
Base Armor Shld Dex Def.bon Nat Misc Total
Armor: 10 [+3] +0 +3 +7 +0 +0 20
Touch: 13 Flatfooted: 17
Base Mod Misc Total
Fort: 4 +3 +7
Ref: 3 +2 +5
Will: 1 -1 +0
Weapon Attack Damage Critical
Spiked Chain +8 2d4+4 x2
Net +7 - -
Composite bow +7 1d8+3 x2
Languages: Common
Abilities:
Human:
* Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* 1 extra feat at 1st level.
* 4 extra skill points at 1st level and 1 extra skill point at each additional level.
* Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
* Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.
Rogue:
Sneak attack +1d6, trapfinding
Fighter:
Bonus Feat 1(Combat Expertice)
Bonus Feat 2(Improved Feint)
Bonus Feat 4(Improved Trip)
Feats:
Skill focus (Bluff)
Human bonus (Force of Personaliy)
Level 1 (Exotic weapon prof, spiked chain)
Level 3 (Weapon focus [Spiked Chain])
Skill points per level: |1) 44 |2) 5 |3) 5 |4) 5 |5) 5
Skills Ranks Mod Misc Total
Bluff 8 +1 +2 +10
Intimidate 5 +1 +6
Jump 6 +3 [-6] +9 [+3]
Climb 8 +3 [-6] +11 [+5]
Swim 8 +3 [-6] +11 [+5]
Escape Artist 4 +3 +7
Balance 6 +3 [-6] +9 [+3]
Hide 6 +3 [-6] +9 [+3]
Move silently 6 +3 [-6] +9 [+3]
Tumble 6 +3 [-6] +9 [+3]
Use Rope 8 +3 +11
Equipment:
Banded mail 50gp 30lb
Shield, large, wooden 7gp 10lb
Chain spiked 25gp 10lb
Net 20gp 6lb
Not a bad start Voda Vosa just wondering why you chose chain for your weapopn of choice and hpw you are going to work that in a background. Should be fun to read.