HM's swashbuckling adventure (game postponed)


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HolyMan

Thy wounds are healed!
Ok Privateering it will be. And the following for character gene which I will edit onto the first page for easy finding.

Starting LVL = 5th
Starting Gold = 3,000gp
Sources = 3.5 Core, Completes, Unearthed Arcana, and Stormwracked
Abilities = point buy 35 pts.
Race = Human only (no additions added to race)
Class = any but magic based classes will need twiking
Skills = You may custom your class skills by switching one skill for another (like I said may not be alot of need for fighters to have Ride as a class skill) and add +2 skill points to each classes base as I see this as a heavy skill based game
Feats = normal, and each character starts with Skill Focus of their choice
Equipment = magical items to need approval
Additional rules = so far Defensive Bonus and Armor giving DR bonus from d20srd any others? And will have healing surge rule to be added soon.

Ok this should help in character gene (and give you something to do if EnWorld is down). I will get an RG made so as not to have characters oon a bunch of different pages. Have fun creating a character.

HM
 

Vertexx69

First Post
So this is going to be just 3.5 instead of pathfinder? If so then I'll bow out. The basic classes and progressions in 3.5 are just a bit bland for my tastes.
 

Walking Dad

First Post
So this is going to be just 3.5 instead of pathfinder? If so then I'll bow out. The basic classes and progressions in 3.5 are just a bit bland for my tastes.
Not bowing out (yet), but I have seen the changes to barbarian, fighter, ranger and rogue (most approciate freebooter classes) in PF and I like them. I like even more the options for these classes in the APG.

Barbarian: Drunken Brute, Superstitious
Fighter: (Cool fighting styles)
Ranger: as fighter, + skirmisher (spell-less variant) and urban.
Rogue: Burgler, scout, sniper, swashbuckler.

Bard got the sea singer (with shanties) and the archivist would make a great ship doctor)

The rules are open content, so I could post them here as needed.
 

HolyMan

Thy wounds are healed!
So this is going to be just 3.5 instead of pathfinder? If so then I'll bow out. The basic classes and progressions in 3.5 are just a bit bland for my tastes.

NP Vertexx69 hope you look into my WotBS pathfinder game coming soon. :)
Not bowing out (yet), but I have seen the changes to barbarian, fighter, ranger and rogue (most approciate
freebooter classes) in PF and I like them. I like even more the options for these classes in the APG.

Barbarian: Drunken Brute, Superstitious
Fighter: (Cool fighting styles)
Ranger: as fighter, + skirmisher (spell-less variant) and urban.
Rogue: Burgler, scout, sniper, swashbuckler.

Bard got the sea singer (with shanties) and the archivist would make a great ship doctor)

The rules are open content, so I could post them here as needed.

I'm sure you can twik a 3.5 charater to give him the same feel WD but for now I think the majority of people want this to be 3.5 sorry.

HM
 

Voda Vosa

First Post
A work in progress:


Code:
 Name: "Chains" Shetlan
Class: Rogue 1/Fighter 4
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral 


Str: 16 +3 (10p.)     Level: 5        XP: 0
Dex: 16 +3 (8p.)     BAB: +4         HP: 13 (1d6+)
Con: 14 +2 (10p.)     Grapple: +7     Dmg Red: 3/-
Int: 14 +2 (4p.)     Speed: 30'(-10)      Spell Res: 0
Wis: 08 -1 (2p.)     Init: +3      Spell Save: +0
Cha: 13 +1 (0p.)     ACP: -6         Spell Fail: 0%

               Base  Armor  Shld   Dex  Def.bon   Nat  Misc  Total
Armor:          10   [+3]    +0    +3    +7      +0    +0    20
Touch: 13              Flatfooted: 17

                           Base   Mod  Misc  Total
Fort:                      4     +3          +7
Ref:                       3     +2          +5
Will:                      1     -1          +0

Weapon                Attack   Damage     Critical
Spiked Chain            +8      2d4+4      x2
Net                     +7       -         -
Composite bow           +7      1d8+3      x2


Languages: Common

Abilities: 
Human:     
*  Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
* Human base land speed is 30 feet.
* 1 extra feat at 1st level.
* 4 extra skill points at 1st level and 1 extra skill point at each additional level.
* Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
* Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.

Rogue:
Sneak attack +1d6, trapfinding

Fighter:
Bonus Feat 1(Combat Expertice)
Bonus Feat 2(Improved Feint)
Bonus Feat 4(Improved Trip)

Feats: 
Skill focus (Bluff)
Human bonus (Force of Personaliy)
Level 1 (Exotic weapon prof, spiked chain)
Level 3 (Weapon focus [Spiked Chain])

Skill points per level: |1) 44 |2) 5 |3) 5 |4) 5 |5) 5
Skills               Ranks  Mod  Misc  Total
Bluff                  8    +1    +2    +10
Intimidate             5    +1          +6
Jump                   6    +3   [-6]   +9 [+3]
Climb                  8    +3   [-6]   +11 [+5]
Swim	               8    +3   [-6]   +11 [+5]
Escape Artist          4    +3          +7 
Balance                6    +3   [-6]   +9 [+3]
Hide	               6    +3   [-6]   +9 [+3]
Move silently          6    +3   [-6]   +9 [+3]
Tumble                 6    +3   [-6]   +9 [+3]
Use Rope               8    +3          +11


Equipment:            
Banded mail           50gp   30lb
Shield, large, wooden 7gp    10lb
Chain spiked          25gp   10lb    
Net                   20gp   6lb
 


Voda Vosa

First Post
Hey, he is a creepy pirate, sabers and that are not good enough. You must be able to rip a leg from 15 feet to be real mean.


Also, do we get pistols?
 


Fenris

Adventurer
Not a bad start Voda Vosa just wondering why you chose chain for your weapopn of choice and hpw you are going to work that in a background. Should be fun to read.

I'd like to see when he swings those chains and gets them caught in the rigging, or has to fight in the hold :lol: That's why pirates like pistols and cutlasses, easy to swing an a crowed ship.
 

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