Hoard of the Dragon Queen - Prologue

Brother Dave

First Post
Rolen quickly moves over to Miri and examines her wound. "Oh, dear. That looks bad. Here, let me help you." He puts down his bow grasps the amulet hanging from his neck with one hand, placing the other on Miri's wound, and intones a prayer to Sehanine Moonbow. His hand glows as new vitality rushes into Miri and the wound knits itself closed.

[sblock=Cure Wounds]Miri is healed for 6 hp.
Cure Wounds (1d8+3=6)[/sblock]
 

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Li Shenron

Legend
"Thank you Rolen, that really helped... I owe you one!" Miri takes a deep breath and tries to recover also psychologically from the attack. It had been a long while since she's been in a battle, and she almost forgot how horrible it can be.
 


Jimmy Disco T

First Post
[epicbob - two of the gnolls are alseep but the one next to you resisted the sleep spell, before taking 10 damage from Renestrae... and he's still engaged with you in melee. Do you still want to go and tie up the sleeping gnoll? A cheeky cantrip could probably drop the final gnoll.]
 


Jimmy Disco T

First Post
Recovering from his stumble, the gnoll raises itself up to his full height, and bares a mouth full of sharp, yellowed teeth as he snarls at Robert. As the beast advances on him, a well placed arrow from Renestrae finds it's mark in between the creature's ribs, and the gnoll staggers violently to one side.

Looking up at Robert, the beast pauses for a moment, before letting his his axe fall to the ground and dropping down on his knees, his head bowed in defeat as he struggles for breath.

[OOC: combat over, we can drop out of initiative sequence... as long as you deal with the other two gnolls before they wake up...]

----------

RECAP:
One severely injured gnoll put to sleep at the foot of the mound
One injured gnoll (that wounded Miri) asleep on the top of the hill
One severely injured gnoll that has apparently surrendered, also on top of the hill
Erevan is taking cover in the trees, all other players are on top of the hill
 


mips42

Adventurer
Erevan emerges cautiously from the trees, keeping a sharp eye out for any other creatures. "Well, that was exciting." He moves over to restrain the most wounded gnoll and, if possible the less wounded one as well.
 

industrygothica

Adventurer
Renestrae readies another arrow and draws down on the still-awake gnoll, moving up to point-blank range. She says nothing, but gives him her best straight-faced stare as she tries to hide the fact that she's scared as hell.

OOC: Ready an attack action. If the gnoll twitches, she fires at +5, 1d6+3 damage. If the situation gives her advantage, add 1d6 sneak attack to the damage.
 

Jimmy Disco T

First Post
The gnoll that has surrendered narrows it's eyes and snarls at Renestrae as she readies her bow, but doesn't take any hostile actions.


"Grrrrwl... what you want?" the gnoll asks in betwen rasping breaths, "You kill gnolls in night... you and scaled ones... but now you not kill?"


Meanwhile, Erevan, with some assistance from the other members of the group, binds the two sleeping gnolls. Between the effects of the sleep spell and the extent of their injuries, they put up no resistance, rousing from their slumber a few moments after being tied up. Seeing the predicament they have found themselves in, they growl angrily, but make no attempt to attack or escape.
 

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