Here is a striker team for perusal. Being Ranger Ranger Rogue Warlock. I went halfing artful dodger to get another race in, though he is a bit more controlly. THe warlock is the toughest character by some way so despite being "ranged" he had better to be happy in the front lines
One thing about sticking with PHB only - there are fewer offensive feats giving more room for MC leader stuff. Everyone can afford a bunch of potions too - more than their healing surges can cope with IMO.
Good luck trying to absorb this - though the import from clipboard function is great
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Suggestions welcome especially for the multi implement warlock...
====== Created Using Wizards of the Coast D&DI Character Builder
Torbera, level 8
Dwarf, Warlock
Build: Scourge Warlock
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Infernal Pact
FINAL ABILITY SCORES
Str 13, Con 20, Dex 8, Int 18, Wis 13, Cha 10.
STARTING ABILITY SCORES
Str 13, Con 16, Dex 8, Int 16, Wis 11, Cha 10.
AC: 23 Fort: 21 Reflex: 21 Will: 18
HP: 67 Surges: 11 Surge Value: 16
TRAINED SKILLS
Religion +13, Arcana +13, Insight +10, History +13, Endurance +15
UNTRAINED SKILLS
Acrobatics +2, Bluff +4, Diplomacy +4, Dungeoneering +7, Heal +5, Intimidate +4, Nature +5, Perception +5, Stealth +2, Streetwise +4, Thievery +2, Athletics +4
FEATS
Level 1: Improved Dark One's Blessing
Level 2: Armor Proficiency (Hide)
Level 4: Student of Battle
Level 6: Weapon Focus (Light Blade)
Level 8: Acolyte Power
POWERS
Warlock daily 1: Armor of Agathys
Warlock daily 5: Avernian Eruption
Warlock encounter 1: Diabolic Grasp
Warlock encounter 3: Fiery Bolt
Warlock encounter 7: Howl of Doom
Warlock utility 2: Fiendish Resilience (retrained to Aid the Injured at Acolyte Power)
Warlock utility 6: Dark One's Own Luck
ITEMS
Pact Blade Dagger +2, Adventurer's Kit, Delver's Hide Armor +2, Amulet of False Life +2, Rod of Reaving +1, Quickcurse Rod +1, Rod of Corruption +1
====== Created Using Wizards of the Coast D&DI Character Builder
Erik PHB, level 8
Human, Ranger
Build: Two-Blade Ranger
Fighting Style: Two-Blade Fighting Style
FINAL ABILITY SCORES
Str 20, Con 14, Dex 13, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 14, Dex 13, Int 10, Wis 14, Cha 8.
AC: 23 Fort: 23 Reflex: 19 Will: 20
HP: 66 Surges: 8 Surge Value: 16
TRAINED SKILLS
Stealth +10, Nature +12, Athletics +14, Endurance +13, Acrobatics +10, Perception +12, Heal +12
UNTRAINED SKILLS
Arcana +4, Bluff +3, Diplomacy +3, Dungeoneering +7, History +4, Insight +7, Intimidate +3, Religion +4, Streetwise +3, Thievery +5
FEATS
Human: Lethal Hunter
Level 1: Weapon Proficiency (Bastard sword)
Level 2: Weapon Focus (Heavy Blade)
Level 4: Student of Battle
Level 6: Armor Proficiency (Chainmail)
Level 8: Armor Proficiency (Scale)
POWERS
Ranger at-will 1: Hit and Run
Ranger at-will 1: Twin Strike
Bonus At-Will Power: Careful Attack
Ranger daily 1: Jaws of the Wolf
Ranger daily 5: Sudden Strike
Ranger encounter 1: Two-Fanged Strike
Ranger encounter 3: Disruptive Strike
Ranger encounter 7: Sweeping Whirlwind
Ranger utility 2: Unbalancing Parry
Ranger utility 6: Weave Through the Fray
ITEMS
Adventurer's Kit, Razor Scale Armor +2, Vicious Bastard sword +2, Frost Bastard sword +2, Cloak of Survival +2
====== Created Using Wizards of the Coast D&DI Character Builder
======
Varis PHB, level 8
Elf, Ranger
Build: Archer Ranger
Fighting Style: Archer Fighting Style
FINAL ABILITY SCORES
Str 10, Con 14, Dex 21, Int 10, Wis 18, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 13, Dex 17, Int 10, Wis 15, Cha 8.
AC: 24 Fort: 19 Reflex: 22 Will: 20
HP: 61 Surges: 8 Surge Value: 15
TRAINED SKILLS
Nature +15, Dungeoneering +13, Heal +13, Perception +15, Stealth +15, Religion +9
UNTRAINED SKILLS
Acrobatics +8, Arcana +4, Bluff +3, Diplomacy +3, Endurance +5, History +4, Insight +8, Intimidate +3, Streetwise +3, Thievery +8, Athletics +3
FEATS
Level 1: Weapon Focus (Bow)
Level 2: Lethal Hunter
Level 4: Initiate of the Faith
Level 6: Elven Precision
Level 8: Acolyte Power
POWERS
Ranger at-will 1: Nimble Strike
Ranger at-will 1: Twin Strike
Ranger daily 1: Split the Tree
Ranger daily 5: Splintering Shot
Ranger encounter 1: Two-Fanged Strike
Ranger encounter 3: Disruptive Strike
Ranger encounter 7: Claws of the Griffon
Ranger utility 2: Yield Ground (retrained to Shield of Faith at Acolyte Power)
Ranger utility 6: Weave Through the Fray
ITEMS
Adventurer's Kit, Elven Battle Hide Armor +2, Elven Cloak +2, Frost Longbow +2, Catstep Boots (heroic tier), Viper Belt (heroic tier), Climbing Claws (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder
Callie PHB, level 8
Halfling, Rogue
Rogue Tactics: Artful Dodger
FINAL ABILITY SCORES
Str 8, Con 12, Dex 20, Int 10, Wis 12, Cha 20.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 16, Int 10, Wis 12, Cha 16.
AC: 23 Fort: 17 Reflex: 23 Will: 21
HP: 59 Surges: 7 Surge Value: 14
TRAINED SKILLS
Stealth +14, Thievery +17, Intimidate +14, Streetwise +14, Acrobatics +16, Bluff +14
UNTRAINED SKILLS
Arcana +4, Diplomacy +9, Dungeoneering +5, Endurance +5, Heal +5, History +4, Insight +5, Nature +5, Perception +5, Religion +4, Athletics +3
FEATS
Level 1: Backstabber
Level 2: Weapon Focus (Light Blade)
Level 4: Weapon Proficiency (Rapier)
Level 6: Nimble Blade
Level 8: Lost in the Crowd
POWERS
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Deft Strike
Rogue daily 1: Blinding Barrage
Rogue daily 5: Clever Riposte
Rogue encounter 1: Positioning Strike
Rogue encounter 3: Bait and Switch
Rogue encounter 7: Cloud of Steel
Rogue utility 2: Fleeting Ghost
Rogue utility 6: Ignoble Escape
ITEMS
Cloak of Resistance +2, Adventurer's Kit, Burglar's Gloves (heroic tier), Magic Dagger +2, Duelist's Rapier +2, Bloodcut Leather Armor +2
====== Created Using Wizards of the Coast D&DI Character Builder