Darth_Asparagus
First Post
So far, a lot of arguments for having generic/changeable holy symbols. Rules-wise very sound but to me it means a lot of flavour-loss if I pick up the holy symbols of Vecna and turn it into a holy symbol of Pelor. Evil items are just so much fun.
My "rules-conform solutions":
1.) Holy symbols are rarely found. Maybe they are even the focus of a quest. (Recover the symbol of some lost cleric)
2.) Unsuitable holy items are treated simply as money (they can be reduced to residuum).
3.) Maybe a holy symbol is part of the reward that somebody pays. If it is the church itself, it would make a lot of sense. There might even be some nice history attached (the symbol of the priest that trained the character).
What do you think?
My "rules-conform solutions":
1.) Holy symbols are rarely found. Maybe they are even the focus of a quest. (Recover the symbol of some lost cleric)
2.) Unsuitable holy items are treated simply as money (they can be reduced to residuum).
3.) Maybe a holy symbol is part of the reward that somebody pays. If it is the church itself, it would make a lot of sense. There might even be some nice history attached (the symbol of the priest that trained the character).
What do you think?