Paul Farquhar
Legend
It occurred to me that the 5e ranger reminded me of the 1st edition AD&D bard. So this subclass is my attempt to emulate the feel of that. It leans into some of the less popular aspects of the 5e ranger.
Storykeeper (Ranger subclass)
As keepers or oral traditions druids acquire a vast store of stories and knowledge. Druids are aware that they have many enemies, so, to avoid the chance that their learning be lost, they sometimes they teach a portion of their knowledge to outsiders who they judge sufficiently worthy. These storykeepers protect or share their knowledge as their wisdom guides them.
Druidic Lore
3rd level Storykeeper feature
You learn one cantrip from the druid list. You learn the Performance skill if you don’t already know it, and one other skill chosen from this list: History, Nature, Religion or Sleight of Hand. You also gain a proficiency in one musical instrument, an learn an extra language. You may select Druidic as your additional language.
Oral History
3rd level Storykeeper feature
You add your wisdom bonus, in addition to any other bonuses, to any skill check you make using History, Nature or Religion.
Druidic Magic
7th level Storykeeper feature
You learn an additional spell from the druid spell list. This spell must be of a level you have spell slots for. You always know this spell, it is a ranger spell to you, and it does not count against the number of spells you know. When you gain a level in this class you may swap it for a different eligible druid spell. You learn another druid spell at 11th and 15th level.
Mystic Recovery
11th level Storykeeper feature
Once per day when you complete a short rest you may choose expended spell slots to recover. The number of slots that may be recovered in this way is equal to half your ranger level, rounded down.
Druidic High Magic
15th level Storykeeper feature
Once per day when you complete a long rest you may choose one to learn one druid spell of 6th level or lower. You may cast this spell once without using a spell slot. When you complete another long rest you may choose the same spell or a different one.
Storykeeper (Ranger subclass)
As keepers or oral traditions druids acquire a vast store of stories and knowledge. Druids are aware that they have many enemies, so, to avoid the chance that their learning be lost, they sometimes they teach a portion of their knowledge to outsiders who they judge sufficiently worthy. These storykeepers protect or share their knowledge as their wisdom guides them.
Druidic Lore
3rd level Storykeeper feature
You learn one cantrip from the druid list. You learn the Performance skill if you don’t already know it, and one other skill chosen from this list: History, Nature, Religion or Sleight of Hand. You also gain a proficiency in one musical instrument, an learn an extra language. You may select Druidic as your additional language.
Oral History
3rd level Storykeeper feature
You add your wisdom bonus, in addition to any other bonuses, to any skill check you make using History, Nature or Religion.
Druidic Magic
7th level Storykeeper feature
You learn an additional spell from the druid spell list. This spell must be of a level you have spell slots for. You always know this spell, it is a ranger spell to you, and it does not count against the number of spells you know. When you gain a level in this class you may swap it for a different eligible druid spell. You learn another druid spell at 11th and 15th level.
Mystic Recovery
11th level Storykeeper feature
Once per day when you complete a short rest you may choose expended spell slots to recover. The number of slots that may be recovered in this way is equal to half your ranger level, rounded down.
Druidic High Magic
15th level Storykeeper feature
Once per day when you complete a long rest you may choose one to learn one druid spell of 6th level or lower. You may cast this spell once without using a spell slot. When you complete another long rest you may choose the same spell or a different one.