rounser said:I know a lot of other people try to shoehorn campaign structure around a setting they've already developed rather than design the setting specifically to meet campaign needs.
this is an excellent point.
my last campaign world was designed "back-to-front" -- i designed the world first and then later worked on the campaign material. it ended up feeling like any old generic fantasy setting, because i hadn't put a lot of thought into themes or what specific elements i would need to run a specific campaign.
i'm hoping to fix that with the world i'm currently working on. i made sure i had a very clear idea of what i wanted in this world -- what themes, what specific elements, what types of campaigns and adventures, and ruthlessly (and somewhat regretfully) cut everything that didn't fit. the result is a much "tighter" design that doesn't feel so generic and is much better suited for the types of campaigns i like to run.