Tonguez
A suffusion of yellow
rounser said:
When homebrewing, I prefer to map out the campaign structure and adventures first, and design the setting to support and enhance those themes. This has taken the form in the past of grabbing a stack of Dungeon magazine adventures I want to run and sketching in the terrain and urban areas they'll need on a map the size of an A4 page, only developing the rest of the setting in the form of a few rumours of empires of giants across the sea and such. IMO, this "adventure heavy, setting lite" style is preferable to "setting heavy, adventure lite" which many DMs prefer to focus on, such as in a campaign I'm currently playing in. I know a lot of other people try to shoehorn campaign structure around a setting they've already developed rather than design the setting specifically to meet campaign needs. This seems somewhat back-to-front to me, unless the setting serves as a source of inspiration that outweighs the potential restrictions it places on campaign composition.
Hmm Interesting theory there and it may have some merit...
I Homebrew and use the Setting first paradigm beleiving that the potential for adventure arising from the setting and the interaction of ecologies and cultures within that setting.
Take Paumako Island for instance - its a large tropical Island with recent geological activity which has resulted in uplift of the Coral to form a Makatea desert, a swamp region, a lagoon, geysers and hotpools and of course the snady beaches and jungle covered interior mountains rising to barren peaks.
This Island is then populated with its mundane ecology (birds, insects, giant spiders (in the mountains), large lizards (6 foot long), wild boar)
Next Humanoids and Monsters (a Giant fiendish eel worshiped by the Gnome population). A Family of Ogres hold sway in the mountains and is served by a clan of goblins. Sahuagin live in the Lagoon. Two Cabbage Palms stand on the Makatea desert and are beleived to be two sisters transformed by an evil scorcerer...
Only then do I design the plot hooks based on the above elements - who was the scorcerer? What is the relationship between the Ogres and Goblins? What does the feindish eel want? Are the gnomes friendly? What happens now when I introduce a new human settlement?...