SubDude
Explorer
The base human really doesn't excel at anything, getting a nice, evenly distributed +1 to all stats. This doesn't really reflect how humans specialize in real life.
The current solution to this, the Variant Human, becomes almost the only way to play a human, and I'd like to do away with it as an option while still encouraging players to consider playing the human race.
So I come to you, my brain trust, to bounce an idea off. What potential problems and pitfalls am I not thinking of here? What are your thoughts on these house rules? Is it too much?
1. There are no Variant Humans.
2. Humans gain +2 to one trait and +1 to two different traits.
3. Humans may gain +1 to a fourth trait if they take a -1 on one of their last two traits.
4. Humans gain proficiency in a skill of their choice.
5. Humans gain an additional ASI at level 7.
The current solution to this, the Variant Human, becomes almost the only way to play a human, and I'd like to do away with it as an option while still encouraging players to consider playing the human race.
So I come to you, my brain trust, to bounce an idea off. What potential problems and pitfalls am I not thinking of here? What are your thoughts on these house rules? Is it too much?
1. There are no Variant Humans.
2. Humans gain +2 to one trait and +1 to two different traits.
3. Humans may gain +1 to a fourth trait if they take a -1 on one of their last two traits.
4. Humans gain proficiency in a skill of their choice.
5. Humans gain an additional ASI at level 7.