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House Millithor in COSQ: part 4

Endur

First Post
The laughter grows louder, than fainter. One of the vampires reports that the Fiend has entered the Barracks level.

Five minutes later, the echoing laughter grows louder. A vampire reports the Demon has returned to the chasm. Another vampiric messenger reports that the Demon has invaded the Inverted Tower as the laughter grows fainter.

Ten minutes later, the laughter grows louder as a vampire reports that the Demon has left the Inverted Tower and is floating down the chasm towards the noble level.
 

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Endur

First Post
As the Balor comes down the chasm, it does not appear to be falling.

Instead, its wings control its descent. As the Balor's laughter grows louder, Quertus notices that Solom's Secure Sanctum has just been dispelled by a Greater Dispel Magic.

As the Balor approaches the entrance to the noble level, he meets the cloud of vampires in gaseous form. His sword slices through two of the gaseous form vampires (reducing them below zero hit points) and they flee into the noble level, heading for their coffins.
 

Zieggrek waits while the spells are cast on him, and drinks a potion of Greater Magic Fang (applied to Claws) that he pulls from his belt. He growls are crouches in a battle-ready postion as the Balor approaches.
 

Brother Shatterstone

Dark Moderator of PbP
Kilcif: Bugbear/Male (Barbarian/Ranger/Rogue)

Kilcif looks more tempted to leave but he slips on his new copper ring and mutters something in surface elven as he draws his bow… He contemplates using his new arrow but decides against it for now hoping that he can save it for later.

He stays close to Carcelon knowing that she wouldn't weigh him down much if the battle goes bad.
 


Endur

First Post
Round 1: Balor flies down and attacks gaseous form vampire in chasm.
Roll: 18 +33 -20 power attack = 31. Hit.
Gaseous Vampire AC: 15 (includes Dodge feat, no armor).
Damage: 2d6 + 28 = 34. Vampire reduced to 0.
Cleave: 5 + 33-20 = 18. Hit.
Damage: 2d6 + 28=31. Vampire reduced to 0.

Two vampires flee towards coffins.

Round 2: Balor full attack. (PA for 6)
Roll: 7, 3, 6, 6, 10, 3.
7+25=38 hit. Damage=25. Vampire reduced to zero.
Cleave: 3+25=28 hit. Damage = 18.
11+20= 30 hit. Damage = 19. Vampire reduced to zero.
6+15=21 hit. Damage=18.
6+16=22 hit. Damage = 21. Vampire reduced to zero.
10 +24=hit. Damage =18.
3+19=hit. Damage =17. Vampire reduced to zero.

Four vampires flee towards coffins at zero hit points.
Two vampires break the domination effect and flee towards coffins.
Two vampires remain bound by orders in the chasm.
 

Serpenteye

First Post
Endur said:
Round 2: Balor full attack. (PA for 6)
Roll: 7, 3, 6, 6, 10, 3.
7+25=38 hit. Damage=25. Vampire reduced to zero.
Cleave: 3+25=28 hit. Damage = 18.
11+20= 30 hit. Damage = 19. Vampire reduced to zero.
6+15=21 hit. Damage=18.
6+16=22 hit. Damage = 21. Vampire reduced to zero.
10 +24=hit. Damage =18.
3+19=hit. Damage =17. Vampire reduced to zero.

Four vampires flee towards coffins at zero hit points.
Two vampires break the domination effect and flee towards coffins.
Two vampires remain bound by orders in the chasm.

ooc: I wasn't aware that the Vampires were close enough that the Balor could make a full attack, or a cleave, against them. It seems we different internal battle-maps... ;)

Where is the Balor now?
 

Endur

First Post
The hiding PCs can't see the chasm, they can only see into the entrance hall of the noble level.

The Balor, the two dominated vampires, and the six fleeing vampires are still in the chasm. The two vampires that were originally reduced to zero hit points have entered the entrance level of the noble level. Vampires in gaseous form move extremely slowly (20' is a double-move).

The gaseous vampires in the chasm had grouped together for three reasons: 1) mutual self-protection; 2) to draw the Balor's fire storm; 3) Because nobody told them not to group together.
 

Endur

First Post
Noble level map
 

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Serpenteye

First Post
The surviving vampires in the chasm are called back to the noble level, while the Matron contemplates the proper punishment for the incompetence of their fellows.
 
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