Initiative Round 2
The Balor’s booming voice roars in Abyssal. Non-undead who don’t speak Abyssal, still understand what he said.
“Negotiations? I have your negotiations right here!”
Torellan 24: Torellan does a full attack on the Balor, criting once for 25 points.
Kilcif 23: Shoots four arrows at the Balor. First, second, and fourth Arrows miss due to fire and shadow obscuring the Balor’s solid body (9 +25 = 34, 6+25=31, 13 + 15=28, vs. ac 39). Second arrow strikes the target (20 +20, auto confirm bless weapon) for 65 points of damage (Balor passes fort save).
Quertus 20: Casts Dimensional Anchor at the Balor. Touch Attack: 9 + 7 BAB + 1 Dex +1 haste -4 firing into melee = 14. Miss.
Tierak 19: Fires her hand crossbow and misses the Balor. (Die roll 19 + bonuses vs. ac 39).
Narcelia 17: waits.
Balor 17(-130): Quickened telekinesis. Balor attempts to repeat his success of last round and telekinesis half a dozen vampires into the chasm. One vampire resists, five others are flung out into the chasm. One vampire resists, three catch hold of the wall, two fall. One of the two that fell hits a rock and converts to gaseous form, the other is swept away in the river.
Balor flies into the chasm, dragging Dariel along with him. Dariel takes 32 points of damage (after Resist Energy).
AOO: Zieggrek attempts to grapple the Balor to prevent him from flying away. Zieggrek takes 19 points of damage from the sword blow that prevented his grapple attempt and 14 points of fire damage.
Vampire Minions 17: Vampire Minions transform to Dire Bats and follow into the chasm
2 Wizard Warrior Minions 17: Cast Magic Missile at Balor (both fail SR)
Leonon & Kiernan: Fire Hand Crossbows at Balor (both miss)
Dariel 15: Dariel slips free of the Balor's whip and falls into the river.
Zieggrek 14 (-51 hp): Zieggrek charges into the chasm, leaps, and attempts to grapple the Balor. Zieggrek rolls 20 for touch attack and succesfully touches the Balor, taking 14 points of fire damage. Grapple attempt: Zieggrek 5+36 vs. Balor 9 +36. Zieggrek can't hold onto the Balor and falls off. He hangs onto the side of the wall of the chasm.
Kripp 13: Casts Rushing Waters at the Balor. The Balor is knocked back fifteen feet by the rush of water and hits the wall. The Balor's firey aura is temporarily drenched and he falls thirty feet down the chasm before he recovers his flight (DC 21; reflex save 11 +19=30). Four Dire Bats are also affected by the Rushing Waters (2 pass the DC21 reflex save, 2 fail), two of which recover their flight thirty to fifty feet down the chasm, the other two fall into the river.
Fiendish large Crocodile 13: snaps its jaws and guards Kripp.
Fiendish huge Shark 13: Opens its mouth wide when it thinks the Balor is going to fall.
Bebiliths 10: The Bebiliths move out into the chasm onto the walls.
Dominated Mage: casts magic missile, fails to penetrate SR.
Earth Elemental 9: waits for Matron's command to cave in the ceiling
Ki’Willis 8: Orders the Elemental to not cave in the ceiling.
Carcelon 7: uses Rod of Viscid Globes. Balor laughs as Globe is burned up as his flames restart. (Carcelon hit with touch attack, but Balor made his reflex save and Carcelon failed SR check).
Wraith Morcane 5: attacks Balor and misses.
Current Status of Vampire Minions:
Two Vampire Morcanes: Leonon, Kiernan : both in the entry hall
One Officer Vampire: gaseous form heading to coffin
Two Wizard-Warrior Vampires: Both in the entry hall
Three Thug Vampires: 3 in gaseous form heading to coffin
Five Commoner Vampire Spawn: Two in river, two in gaseous form heading to coffin, one dire bat in chasm
Fourteen Warrior Vampires: six in gaseous form heading to coffin, three in river, five Dire Bats in chasm