How Do You Like Your Post Apocalyptic RPGs?

How Do You Like Your Post Apocalyptic RPGs?

  • Modern or Near Future

    Votes: 25 56.8%
  • Far Future

    Votes: 16 36.4%
  • A different world entirely

    Votes: 10 22.7%
  • With high tech elements

    Votes: 24 54.5%
  • With low tech elements

    Votes: 26 59.1%
  • With fantasy/magical elements

    Votes: 16 36.4%
  • With supernatural horror elements

    Votes: 20 45.5%
  • With other genre elements (psionics, super powers, etc)

    Votes: 12 27.3%
  • With space travel

    Votes: 7 15.9%
  • Without space travel

    Votes: 21 47.7%
  • Normal human PCs

    Votes: 29 65.9%
  • Mutant Human PCs

    Votes: 26 59.1%
  • Mutant Animal PCs

    Votes: 23 52.3%
  • Robot PCs

    Votes: 19 43.2%
  • Other non-human PCs (elves, aliens, etc)

    Votes: 13 29.5%
  • Immediately after the collapse

    Votes: 14 31.8%
  • A while after the collapse

    Votes: 27 61.4%
  • Long after the collapse

    Votes: 22 50.0%
  • Recognizable modern remains

    Votes: 34 77.3%
  • No recognizable modern remains

    Votes: 8 18.2%
  • A focus on survival

    Votes: 22 50.0%
  • A focus on rebuilding

    Votes: 27 61.4%
  • A focus on exploring ruins

    Votes: 29 65.9%
  • A focus on finding out what happened

    Votes: 12 27.3%
  • Power Armor!

    Votes: 10 22.7%
  • Vehicular Mayhem!

    Votes: 15 34.1%
  • Zombies!

    Votes: 15 34.1%
  • Dinosaurs!

    Votes: 6 13.6%
  • Killer Robots!

    Votes: 17 38.6%
  • Kaiju!

    Votes: 10 22.7%

Reynard

Legend
So could the PCs choose to get on a ship and leave - head back where they came from? If so then in my mind its not really post apocalyptic. Even if they cant, they now have a colony ready for them to explore, exploit and populate - imho thats space exploration/colony building rather than post-apocalyptic.
I mean, you're just arguing semantics. If there's space travel, there's space travel.
 

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Whizbang Dustyboots

Gnometown Hero
Boy, this poll is so noisy, it looks like there will be little consensus other than "holy crap, don't go to space."

For me, part of it is that there's not just one post-apocalypse I want to enjoy.

Sometimes I want Walking Dead (well, something better written than that). Sometimes I want Mad Max. Sometimes I want Ralph Bakshi's Wizards. I probably don't want all of that in the same game.
 

Reynard

Legend
Sometimes I want Walking Dead (well, something better written than that).
Zombie post apocalypse games are interesting because they are usually just apocalypse games: they are about the outbreak and the immediate aftermath. I don't think I have ever seen one that takes place, say, 40 years after the outbreak, let alone 200.
 

Whizbang Dustyboots

Gnometown Hero
I think even the very first edition of Gamma World had pre-collapse human society capable of interstellar flight, largely as a Metamorphosis Alpha tie-in (itself a post-apocalyptic game where space flight is definitely present, although probably not important in the day-to-day adventures aboard the Warden). Later editions held out the promise of getting up to space stations, the Moon and Mars, as I recall, although nothing was supposed to be in great shape.

So it can work, depending on the apocalypse.

Heck, spaceflight is a big part of Y the Last Man and Last Man on Earth. (Boys and their avoiding of deadly pathogens by being in a space station, am I right?)
 

Whizbang Dustyboots

Gnometown Hero
Zombie post apocalypse games are interesting because they are usually just apocalypse games: they are about the outbreak and the immediate aftermath. I don't think I have ever seen one that takes place, say, 40 years after the outbreak, let alone 200.
Yeah, I find that part pretty boring, myself. I would definitely want a campaign to jump years between adventures. I think Rick waking up in the hospital is a great adventure that is hard to beat, but I would find it challenging to keep that level of the apocalypse engaging for long, as the TWD writer's room seems to have found out.
 

Reynard

Legend
Yeah, I find that part pretty boring, myself. I would definitely want a campaign to jump years between adventures. I think Rick waking up in the hospital is a great adventure that is hard to beat, but I would find it challenging to keep that level of the apocalypse engaging for long, as the TWD writer's room seems to have found out.
It's why I have never understood the popularity of Twilight 2000.
 

Tonguez

A suffusion of yellow
Does it though?
I think so. Even if it’s just more space for settlement.
I mean, you're just arguing semantics. If there's space travel, there's space travel.
not really, I’m saying if it’s got Space travel it’s not apocalyptic. Dr Who for instance has featured a number of abandoned colonies but isn’t apocalyptic, Total Recall has a dystopian mars colony with air scarcity andMutants but isn’t post apocalyptic. Even Pern and Shanara fit but aren’t post apocalyptic fiction
 

Reynard

Legend
I think so. Even if it’s just more space for settlement.

not really, I’m saying if it’s got Space travel it’s not apocalyptic. Dr Who for instance has featured a number of abandoned colonies but isn’t apocalyptic, Total Recall has a dystopian mars colony with air scarcity andMutants but isn’t post apocalyptic. Even Pern and Shanara fit but aren’t post apocalyptic fiction
What about the example I gave you? How is that not post apocalyptic?

I think you are assuming a lot of things attached to."space travel" that conflict with your definition of post apocalyptic but aren't actually necessary in any way.
 

Reynard

Legend
It is the year 2500. The solar system is teeming with colonies, from terraformed Mars to the cloud cities of Venus to the asteroid mining colonies and beyond. It is all possible due to the Thread Network of superdense filaments linking colonies in an ever expanding transit system wen. But suddenly, the Lucust Fleet arrives, attacking humanity (including augmented humans, uplifted animals, sentient machines and other transhuman beings) and nearly causing our extinction. Only a terrible gambit that causes a massive solar storm defeats the Locust Fleet, but at a unimaginable cost. Most of the utopian technology of the solar civilization is destroyed. Between that and the depradations of the Locust Fleet, the solar system is a post apocalyptic hellscape. The Thread Network remains, however, since it is built on a function of physics, not technology. Anyone who can jury rig a space worthy rocket plane into space can traverse the colonies. But who knows what they will find in the ruins?

See? Straight up post apocalyptic setting with space travel not just possible but a central conceit.
 


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