Wofano Wotanto
Hero
It's almost a cliche to say this, but the game feels more like like you're creating an actual comic book story than playing a superhero RPG to me. It's really only a middling-narrative-focused system (compared to something like Masks) but there's something about the way action, montage and social scenes play out at the table that makes it easy to imagine a bullpen of writers putting together an issue - at least to me. The mechanics of assembling varied dice pools and justifying them for your action pair up well with the rules for twists and environments to support the illusion, if that makes sense.I'm really interested in Sentinel Comics RPG. Reading it, the GYRO concept really seems great. How does the game feel different then others you've mentioned?
Probably not for everyone, but with the right table it's a really fun exercise in creativity even when you're just brawling with a villain. Not the same feel I personally get from either crunchier systems like Champions or M&M, or with more freeform stuff like Tiny d6 Supers or Masks. YMMV, of course.