Altalazar
First Post
I think Misdirection is the best way to go.
Example: Villain turns into a dove at the same time as 1000 doves are released into the air. Good luck figuring out which dove flying away is him.
Or villain could ransom himself - offer something of value in return for freedom - this time - perhaps something so vital to the players that they think it worth letting him go to get it - perhaps something they must get to solve a problem or save a nation.
It might be fun to come up with a signature escape for the villain, one that is predictable, and yet if done creatively can be hard to stop.
While I agree that having villains escape every time is stupid, players really appreciate it when there is a GOOD, INTELLIGENT escape plan - one they can try to thwart, but still failed - makes them appreciate it all the more when they finally DO manage to outsmart the villain and nail him or her.
Example: Villain turns into a dove at the same time as 1000 doves are released into the air. Good luck figuring out which dove flying away is him.
Or villain could ransom himself - offer something of value in return for freedom - this time - perhaps something so vital to the players that they think it worth letting him go to get it - perhaps something they must get to solve a problem or save a nation.
It might be fun to come up with a signature escape for the villain, one that is predictable, and yet if done creatively can be hard to stop.
While I agree that having villains escape every time is stupid, players really appreciate it when there is a GOOD, INTELLIGENT escape plan - one they can try to thwart, but still failed - makes them appreciate it all the more when they finally DO manage to outsmart the villain and nail him or her.