ThePolarBear
First Post
If I have the PF show up as a polar bear...
Do not look at me that way. I'm real, i swear!
If I have the PF show up as a polar bear...
Your system seems to contradict the spell description in a few places for the sake of avoiding metagaming when the spell is used against the players. I think the simpler solution is to not inform the players that they are under the effect of an illusion, as they probably won't waste their actions with "I randomly choose to push my way out of the box" if they think the box is real and sturdy. As for how to get the spell off without alerting the players (as it requires and Int save, which is kinda suspicious), it may be difficult, but there are ways. Maybe try and have your illusion mimic an effect that could reasonably requiring an Int save, or maybe the caster is using the new Lore Wizard subclass and the illusionary box on the player required a Dex save to avoid.
Well you're right in a way. I'm very transparent when I DM. I tell the player what spell is used on them, the DC of the saving throw, and exactly what the spell does. This way I avoid wasted turns, confusion, and save time. I find trying to outsmart the players with spellcasting is mental effort better spent on thinking of NPC actions and goals in the conflict.
Fair enough. Seems like Phantasmal Force may just be more trouble than it is worth. (Imma still probably take it next wizard I play though.)
Speaking of "opening doors"... Could PF convince a guard that the KING is ordering him to unlock a door, say ... to the armory or treasury?
Original Post:
1.) I read a lot about "casting a black container around a creature's head" so that the creature is blinded. Or "casting some loud noises to it's ears, so it is deafend". But is that really possible?
2.) Also I would like to know, how creatures act that I cast. For example if I want to make a hostile creature beliefe that his boss is talking to him and wants it to leave his guard post. Can I interact with the illusion or change things after I cast it?
3.) What other restrictions are there? And what is the best use of it?
Hey jgsugden! As I wrote this is not intended to be the only way of interpreting it. It is meant to be a summary of this thread.[MENTION=42037]Ikwpeter:[/MENTION] Some of the conclusions you post in your summary are interpretations, but are not the only interpretation. Crawford notes in several tweets that this spell is subject to DM interpretation.
What Jeremy Crawford says is that "A DM is free to allow additional effects". Of course, this is something a DM can always do. Unfortunately, the description of Phantasmal Force is very vague. And there are only a few answers of the game designers that clearly give an insight into the RAI. Those are actually the ones I linked in my summary. But I wouldn't add the one you stated to them, because he just said that "it's okay, when you allow more than the rules say".https://www.sageadvice.eu/2017/05/3...mal-force-be-restrained-by-it/comment-page-1/
For example, Crawford's advice above leads me to believe that it is up to the DM whether your chain example would effectively restrain a target.